EnergyMaker Level 1 of the Dungeon (0, 0, D:1) a quokka skeleton (7, -3, D:1) a jackal skeleton (8, -4, D:1) a jackal skeleton (12, 3, D:1) a bat skeleton (13, 0, D:1) a jackal skeleton (16, 27, D:1) a ball python skeleton (16, 28, D:1) a +0 short sword (21, 13, D:1) a +0 short sword (21, 14, D:1) a quokka skeleton (22, 34, D:1) a +0 dagger of venom (25, 29, D:1) a +0 dagger (28, -9, D:1) a +0 dagger a goblin corpse (skeletalised by now) (28, -8, D:1) a +0 club (30, 8, D:1) 3 throwing nets (31, -2, D:1) a +0 spear (38, 36, D:1) a ball python skeleton (40, -8, D:1) a bat skeleton (42, 4, D:1) a +0 club a goblin skeleton (45, 39, D:1) a +1 dagger of draining 5 stones a kobold skeleton (46, 39, D:1) a +0 dagger a goblin skeleton (48, 18, D:1) a talisman of death (51, 22, D:1) 4 stones (51, 35, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) a +3 dagger (0, 10, D:2) a +0 great mace (5, 4, D:2) a +0 club a goblin corpse (skeletalised by now) (7, -18, D:2) a +0 robe (13, -16, D:2) a +0 hand axe (19, -32, D:2) 4 stones (21, 11, D:2) a +0 dagger a kobold corpse (skeletalised by now) (25, -22, D:2) a bat skeleton (29, -18, D:2) a +0 dagger a goblin skeleton (40, -33, D:2) a +0 leather armour (54, 6, D:2) 5 stones Level 3 of the Dungeon (0, 0, D:3) the +1 barding "Pish" {Fly rElec rN++ MP-8} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. MP-8: It affects your magic capacity (-8). Fly: It grants you flight. (1, 38, D:3) a +0 hand axe (5, 4, D:3) a giant cockroach corpse (7, 5, D:3) an adder corpse (9, 29, D:3) 8 stones (11, 13, D:3) a +0 trident a +0 scale mail an orc corpse (skeletalised by now) (12, 11, D:3) a +0 dagger an orc corpse (skeletalised by now) (12, 14, D:3) a +0 club an orc corpse (skeletalised by now) (13, 13, D:3) a +0 short sword a rat corpse (skeletalised by now) (14, 5, D:3) 5 stones (14, 13, D:3) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) a sewer (0, 0, Sewer) a datura-tipped dart