Engrim Level 1 of the Dungeon (2, 15, D:1) a +0 club (5, -31, D:1) 5 stones (11, -38, D:1) 7 stones (14, -21, D:1) a +0 dagger (14, 15, D:1) a +0 dagger (16, -5, D:1) 8 stones (17, 15, D:1) a +0 short sword (18, -11, D:1) a +0 spear (19, -21, D:1) a +0 robe (25, -24, D:1) a ring of poison resistance (27, -13, D:1) a +0 club (27, 11, D:1) 5 stones (41, -41, D:1) a +0 mace (41, -39, D:1) a +0 mace (44, -39, D:1) a staff of earth (53, -11, D:1) a +0 club (61, -20, D:1) a flux talisman (65, -14, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (2, -1, D:2) the felid corpse of Natasha (skeletalised by now) (6, 7, D:2) a +0 club a goblin skeleton (7, 6, D:2) a +0 dagger 2 stones a +0 club (7, 7, D:2) an adder skeleton (8, 1, D:2) a +0 scale mail (10, -12, D:2) a ball python corpse (skeletalised by now) (10, 22, D:2) a +0 dagger a kobold corpse (11, 18, D:2) the staff of Owerch {rF+ rN+ SInv Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a two-handed weapon. (12, 9, D:2) a +0 spear (26, 32, D:2) a scarf of shadows (30, 3, D:2) a +0 short sword 5 stones (38, -1, D:2) 4 stones (39, 20, D:2) a +0 ring mail (39, 29, D:2) a jackal corpse (40, 29, D:2) a jackal corpse (42, 18, D:2) 7 stones (46, 4, D:2) a +0 short sword