Engrim Level 1 of the Dungeon (10, 3, D:1) a +0 leather armour (11, -5, D:1) a +0 short sword (21, 10, D:1) a +0 club (26, -1, D:1) a +0 dagger (28, -1, D:1) a +0 dagger 5 stones (36, 0, D:1) a +0 leather armour (51, -11, D:1) 3 stones Level 2 of the Dungeon (0, 0, D:2) 5 stones (4, -39, D:2) a quokka corpse (skeletalised by now) (17, -10, D:2) a +0 ring mail (23, -27, D:2) a +0 dagger (24, -47, D:2) a +0 leather armour (24, -24, D:2) a +0 club (26, -24, D:2) 4 stones (28, -4, D:2) a +0 ring mail (31, -19, D:2) a +0 dagger (40, -16, D:2) a +0 sling (41, -35, D:2) a +0 robe (44, -31, D:2) 3 stones (45, -7, D:2) the +8 dagger of Jaram {flame, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (47, -14, D:2) a +0 war axe (51, -34, D:2) a +0 dagger of pain (52, -37, D:2) a +0 sling (59, -31, D:2) 6 poisoned darts Level 3 of the Dungeon (0, 0, D:3) a rat corpse (0, 25, D:3) a +0 dagger 5 stones a ring of positive energy a +0 hand axe a +0 leather armour a kobold corpse an orc corpse (2, 24, D:3) a frilled lizard corpse