Engrim Level 1 of the Dungeon (0, 0, D:1) a -2 hand axe (9, -12, D:1) a +0 dagger (16, -19, D:1) a +0 hand axe (17, -21, D:1) a +0 leather armour a +0 club (24, -19, D:1) 4 stones (42, 18, D:1) a +0 club (43, -28, D:1) a +0 ring mail (54, -19, D:1) a flux talisman Level 2 of the Dungeon (8, 5, D:2) a +0 whip (17, 26, D:2) 3 large rocks (20, 29, D:2) 4 stones (28, 7, D:2) a +3 short sword (30, -1, D:2) 6 stones (40, -3, D:2) the +6 dagger of Exchange {heavy, ^Contam rCorr Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (42, 17, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +2 sling of draining (9, 18, D:3) a +0 short sword (11, 16, D:3) a +0 club (12, 32, D:3) a +0 dagger (12, 33, D:3) a +0 robe (28, 0, D:3) a +0 club (28, 35, D:3) 7 stones (43, 32, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 pair of gloves (9, -26, D:4) a +0 halberd (12, -26, D:4) a +0 halberd (13, 16, D:4) a potion of curing (15, 0, D:4) a +0 robe (21, -13, D:4) 5 gold pieces (22, -8, D:4) 5 stones (24, -29, D:4) a +0 club (32, -3, D:4) a +0 scale mail a hobgoblin corpse (33, -10, D:4) a ball python corpse (33, -7, D:4) a +0 mace a +0 ring mail an orc corpse (37, -16, D:4) a +0 hand axe (42, -9, D:4) a +0 barding (44, -8, D:4) a +0 dagger