Engwar Level 1 of the Dungeon (0, 0, D:1) a +0 club (12, -21, D:1) a +0 dagger (24, 2, D:1) a +0 plate armour (33, -7, D:1) 3 poisoned darts (46, -27, D:1) a +0 leather armour (49, -33, D:1) a +1 dagger of flaming (55, -31, D:1) a +0 dagger (55, -30, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Yhemic's Armour Shoppe the +0 plate armour "Mieshreb" {Harm Rampage Regen+} (420 gold) Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. the +4 scale mail "Gefiem" {-Tele rElec rCorr SInv Stlth-} (551 gold) rElec: It insulates you from electricity. SInv: It lets you see invisible. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. a +0 scale mail (56 gold) a +0 leather armour (28 gold) the +3 scale mail of the Thistle {rF++ MP+9 Slay+3} (1050 gold) Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rF: It greatly protects you from fire. MP: It affects your magic capacity (+9). a +0 leather armour (28 gold) a +3 ring mail of willpower (364 gold) a +0 leather armour (28 gold) (0, 0, D:2) a +0 club (0, 43, D:2) a +0 robe (4, 27, D:2) a +0 dagger (5, 7, D:2) a +0 dagger (6, 8, D:2) a +0 dagger (7, 31, D:2) a +0 dagger (8, 7, D:2) a +0 helmet a +0 animal skin a +0 trident (8, 33, D:2) a +0 club (9, 6, D:2) a +0 dagger (14, 19, D:2) a +0 robe (14, 33, D:2) a +0 dagger (20, 30, D:2) a +0 club (35, 10, D:2) the +2 leather armour of Intuition {+Inv rElec rF+++ Str-2} Str: It affects your strength (-2). rF: It renders you almost immune to fire. rElec: It insulates you from electricity. +Inv: It lets you turn invisible. (36, 35, D:2) a +0 dagger Level 3 of the Dungeon (2, 4, D:3) a +0 leather armour (4, -17, D:3) a +0 dagger (8, -35, D:3) a +0 club a scroll of torment (9, -35, D:3) a scroll of noise (10, -22, D:3) a +0 rapier (12, -30, D:3) a +0 whip (44, -11, D:3) a +0 flail (46, -25, D:3) a +2 spear of flaming (47, -22, D:3) a +0 club a +0 flail Level 4 of the Dungeon (0, 0, D:4) 2 boomerangs (1, 35, D:4) a +0 short sword (11, 8, D:4) a +0 short sword (11, 32, D:4) a +0 robe (13, 14, D:4) a +0 trident (15, 8, D:4) a +0 dagger (17, 30, D:4) a +0 scale mail (20, 16, D:4) a +0 mace (27, 16, D:4) a +0 robe (48, 14, D:4) an amulet of guardian spirit Level 5 of the Dungeon (0, 0, D:5) a +1 sling of freezing (0, 1, D:5) the +6 scale mail of the Rose {Int+8 Dex-4} Int: It affects your intelligence (+8). Dex: It affects your dexterity (-4). (20, -27, D:5) a +0 leather armour (26, -24, D:5) a +0 dagger (28, -29, D:5) a +0 ring mail a +0 mace (28, -27, D:5) a +0 club (28, -25, D:5) a +0 leather armour a +0 club (36, 18, D:5) a +0 flail (41, 14, D:5) a +0 robe Level 6 of the Dungeon [Shop] Ureom's Overcharged Wands a wand of iceblast (18) (648 gold) a wand of iceblast (18) (648 gold) a wand of flame (40) (420 gold) a wand of mindburst (30) (630 gold) a wand of charming (18) (648 gold) a wand of charming (18) (648 gold) (0, 0, D:6) a +0 scale mail (4, -31, D:6) a +0 helmet (12, -20, D:6) a staff of earth (13, 2, D:6) 5 large rocks (14, -32, D:6) a +6 ring of strength (15, -33, D:6) a +0 falchion (25, -29, D:6) a +0 short sword (40, -13, D:6) a +0 robe (42, -6, D:6) a +0 robe Level 7 of the Dungeon (13, -6, D:7) a +0 club a +0 club (13, -5, D:7) a +0 dagger a +0 trident a +0 ring mail (27, -21, D:7) a +0 robe (33, 0, D:7) a +0 club a +0 short sword a +0 dagger a +0 club (33, 1, D:7) a +0 dagger (34, 0, D:7) a +0 whip 3 poisoned darts a +0 dagger (35, -25, D:7) a bullfrog corpse (skeletalised by now) (45, -6, D:7) 6 poisoned darts (47, -1, D:7) a +0 hand axe a +0 short sword (48, -1, D:7) a +0 club (49, 0, D:7) a +0 war axe a +0 club a +0 leather armour (65, 25, D:7) 8 gold pieces the Ecumenical Temple