Engwar Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (4, -3, D:1) a +0 short sword (5, 29, D:1) a +0 leather armour (21, 44, D:1) a +0 dagger (25, 1, D:1) a +0 dagger 4 stones (25, 15, D:1) a +0 club (48, 10, D:1) a +0 dagger (56, 2, D:1) a +0 dagger (57, 17, D:1) a +0 dagger (65, 14, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, 13, D:2) a +0 whip (15, 8, D:2) a +0 ring mail (37, 21, D:2) a +0 hand axe 3 boomerangs a +0 leather armour (40, 15, D:2) the +6 chain mail of the Hunter {rElec Int+3} Int: It affects your intelligence (+3). rElec: It insulates you from electricity. (46, -2, D:2) a +0 whip (53, 16, D:2) a +0 trident Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (6, 5, D:3) 5 stones (9, -3, D:3) a +0 dagger (10, 16, D:3) a +0 robe (12, 2, D:3) a +0 spear (33, 24, D:3) a +0 hand axe of freezing (still there?) 5 gold pieces (still there?) (41, 19, D:3) a staff of fire (unseen) (42, 18, D:3) 14 gold pieces (43, 13, D:3) a scroll of vulnerability Level 4 of the Dungeon (0, 0, D:4) a +0 short sword 2 stones (1, 18, D:4) a +0 dagger (2, 21, D:4) a +0 short sword (13, 21, D:4) a +0 flail (17, 9, D:4) a +0 leather armour (17, 29, D:4) a +0 robe (18, 19, D:4) a +0 club (23, 31, D:4) a +0 whip (24, 33, D:4) a +0 club 5 javelins a +0 leather armour (27, 6, D:4) a +0 robe (27, 22, D:4) a +0 helmet (31, 32, D:4) a +0 club (33, -10, D:4) a +0 pair of boots (34, -5, D:4) a +0 short sword (35, 13, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (11, 11, D:5) a +0 giant spiked club (14, 37, D:5) a +0 quarterstaff (39, 23, D:5) a +0 dagger of flaming a +2 robe of the Archmagi (39, 24, D:5) a +0 rapier a +0 leather armour (45, 46, D:5) a +0 vorpal war axe a +0 leather armour (49, 1, D:5) a +0 barding (51, -2, D:5) 5 poisoned darts Level 6 of the Dungeon (0, 0, D:6) a +0 short sword (0, 15, D:6) a +0 dagger a +0 robe (0, 25, D:6) a +0 robe (17, 18, D:6) a +0 hand axe a +0 chain mail (31, -14, D:6) a +0 club a +0 leather armour (31, -13, D:6) a +0 falchion a +0 leather armour (31, -11, D:6) a +0 dagger a +0 robe (47, 20, D:6) a +0 dagger (49, 14, D:6) a +0 falchion (50, 12, D:6) a +0 mace a +0 chain mail (50, 13, D:6) a +0 hand axe (51, -9, D:6) a +0 dagger a +0 robe (52, -12, D:6) a +0 flail a +0 scale mail a +0 falchion (52, -9, D:6) a +0 short sword a +0 ring mail a +0 short sword a +0 ring mail a +0 whip (60, 21, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 flail a +0 leather armour (2, 2, D:7) a +0 war axe a +0 dagger a +0 robe (7, -30, D:7) a +0 dagger a +0 robe (7, -29, D:7) a +0 dagger a +0 robe (7, -28, D:7) a +0 dagger a +0 leather armour a +0 mace (11, 14, D:7) a +0 falchion (20, -4, D:7) the +2 robe of Morality {Harm Str-4 Dex+7 SInv} Str: It affects your strength (-4). Dex: It affects your dexterity (+7). SInv: It lets you see invisible. Harm: It increases damage dealt and taken. (25, -5, D:7) 6 boomerangs (40, -7, D:7) a +0 mace (46, -13, D:7) a +0 falchion Level 8 of the Dungeon (0, 0, D:8) a +0 spear (1, 0, D:8) a +0 spear (2, -1, D:8) a +0 halberd a +0 whip a +0 robe a +0 whip (2, 0, D:8) a +0 whip (11, -7, D:8) 2 curare-tipped darts (24, 7, D:8) a +0 dagger 8 poisoned darts (25, 8, D:8) a +0 dagger (25, 9, D:8) a +0 whip 8 poisoned darts a +0 dagger (25, 10, D:8) a +1 short sword of electrocution (26, 9, D:8) a +0 club (26, 10, D:8) a +0 whip 3 poisoned darts (30, 10, D:8) a bullfrog corpse (skeletalised by now) (35, 13, D:8) a +0 leather armour (37, 11, D:8) a +0 hand axe a +0 chain mail an orc corpse (skeletalised by now) (38, 12, D:8) +0 swamp dragon scales (42, 3, D:8) a +0 scale mail (56, 19, D:8) a +0 scale mail (58, 35, D:8) a water moccasin corpse (62, 26, D:8) a +0 shortbow the Ecumenical Temple