Dungeon Crawl Stone Soup version 0.30-a0-364-gf6b3ef1049 (webtiles) character file. Game seed: 13894590822005411078 78 Engwar the Magician (level 4, 0/34 HPs) Began as a Djinni Hedge Wizard on Nov 16, 2022. Slain by a gnoll ... wielding a +0 spear (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:41 (1252 turns). Engwar the Magician (Djinni Hedge Wizard) Turns: 1252, Time: 00:03:42 Health: 0/34 AC: 4 Str: 9 XL: 4 Next: 61% Gold: 80 EV: 12 Int: 17 God: SH: 0 Dex: 13 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . k - +1 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn (no ring) @: on blink cooldown, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) k - a +1 helmet (worn) Scrolls c - a scroll of summoning {unknown} e - a scroll of noise {unknown} j - a scroll of blinking {unknown} l - a scroll of teleportation {unknown} Potions d - a potion of heal wounds {unknown} f - 3 potions of curing {unknown} g - a potion of degeneration {unknown} h - a potion of berserk rage {unknown} i - a potion of resistance {unknown} Skills: + Level 2.5 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Slow Hex 52% N/A 4% 1 c - Blink Tloc 26% N/A 7% 2 d - Call Imp Summ 13% N/A 7% 2 e - Cigotuvi's Dreadful Necr/Pois/Air 26% N/A 7% 2 f - Mephitic Cloud Conj/Pois/Air 13% N/A 13% 3 g - Sandblast Erth 26% 2d8 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. Something hits your crimson imp! Your crimson imp misses the gnoll. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 club. A gnoll comes into view. It is wielding a +0 spear. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. The gnoll hits you but does no damage. The gnoll hits you with a +0 club. Your crimson imp hits the gnoll but does no damage. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Your crimson imp hits the gnoll. The gnoll hits you with a +0 spear. You die... ..<### ^.....###.# #....####........#.# # #..#...........#...##. #........#.....#.#.). ##.##.........#....# # #.....####. ......##.# ##..#### #.?.....# #.†.# ##g5g)..# #.†.# #.g@###.... #..## ##§### . #..# #..# ..## ##..# #.### #####...# ..[.####......## ..................# ...#####.####.#.### ...# #.# #...# You could see 3 gnolls and a friendly crimson imp (summoned). Vanquished Creatures A gnoll (D:2) 2 dart slugs 6 ball pythons 3 endoplasms 2 giant cockroaches 5 goblins (D:1) 5 hobgoblins 6 jackals (D:1) 6 kobolds 2 quokkas (D:1) 2 bats 2 frilled lizards 2 rats (D:1) 44 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll (D:1) A hobgoblin (D:1) A jackal (D:1) A quokka (D:1) 4 creatures vanquished. Grand Total: 48 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Engwar the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | Engwar set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Cigotuvi's Dreadful Rot, | Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 81 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 101 | D:1 | Reached skill level 1 in Fighting 158 | D:1 | HP: 1/22 [jackal (3)] 374 | D:1 | Reached XP level 3. HP: 18/27 MP: 0/0 374 | D:1 | Learned a level 1 spell: Sandblast 529 | D:1 | Reached skill level 3 in Spellcasting 681 | D:1 | Reached XP level 4. HP: 31/33 MP: 0/0 1252 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_loops_ring, minmay_pentomino_s4 D:2: layout_rooms, hellmonk_ecumenical_altar_lost_god Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.5 Spellcasting | 3 | 3.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 2 | 1 || 3 Cast: Magic Dart | 69 | 49 || 118 Call Imp | 2 | 2 || 4 Blink | | 1 || 1 Armor: Robe | 6 | 1 || 7 Dodge: Dodged | 26 | 1 || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1251 | 1213 | 38 | 86 | 866 | 2 | 625.5 | Dungeon | 1251 | 1213 | 38 | 86 | 866 | 2 | 625.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1065 daAuts D:2: 186 daAuts