Dungeon Crawl Stone Soup version 0.32.0-9-ga5a68c12b4 (webtiles) character file. Game seed: 15724621706181725803 46 Engwar the Conjurer (level 3, -3/24 HPs) Began as a Demonspawn Conjurer on Sept 6, 2024. Slain by Terence ... wielding a +0 mace (9 damage) ... on level 2 of the Dungeon. The game lasted 00:04:27 (1367 turns). Engwar the Conjurer (Demonspawn Conjurer) Turns: 1367, Time: 00:04:28 Health: -3/24 AC: 4 Str: 7 XL: 3 Next: 46% Magic: 4/7 EV: 11 Int: 20 God: Gold: 66 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . h - staff of conjuration rCold . . . (no shield) rNeg . . . a - +0 robe rPois . p - +0 helmet rElec . (no cloak) rCorr . f - +0 pair of gloves SInv + (no boots) Will ..... (no amulet) Stlth ++ q - ring of see invisible HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: ignite blood 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons c - a +2 short sword of protection Armour a - a +0 robe (worn) f - a +0 pair of gloves (worn) p - a +0 helmet (worn) Magical Staves h - a staff of conjuration (weapon) Jewellery i - an amulet of guardian spirit q - a ring of see invisible (left hand) Scrolls g - 4 scrolls of teleportation {unknown} k - 2 scrolls of identify {unknown} n - 2 scrolls of poison {unknown} o - a scroll of fear {unknown} r - a scroll of revelation {unknown} Potions d - a potion of heal wounds {unknown} e - a potion of enlightenment {unknown} j - a potion of lignification {unknown} l - a potion of cancellation {unknown} m - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.9 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf, Sigmund, Terence Innate Abilities, Weirdness & Mutations Your demonic aura sometimes causes spilled blood to erupt in flames. Message History Terence is moderately wounded. You feel a surge of power! The magic dart hits Terence but does no damage. Terence is moderately wounded. You feel a surge of power! The magic dart hits Terence but does no damage. Terence is moderately wounded. You feel a surge of power! The magic dart hits Terence. Terence is moderately wounded. Terence screams, "I want to be left alone!" Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (moderately wounded, 83% to hit) You feel a surge of power! The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence attacks as he pursues you! Terence hits you with a +0 mace! Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence hits you but does no damage. Terence hits you with a +0 mace! Terence looks irritated. Magic courses through your body. Terence closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (moderately wounded, 83% to hit) You feel a surge of power! The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 mace! You die... Terence says, "And stay out!" ##.....<##.. ##.....(..... #..##.#####.. ###############.###.# #.# #..........#........# #.# .#.....<........###### #.# ........>...#.####### #.. ...........†........# ##.. ...........@........# ...# ...........@........# #.#. #.).................####.# #......................#.# ##..#.#...#.........##.#.# # ## #..#.................#.. ##.....#........##...... #...#####....#####.##.. #.#.# #....# #.# . You could see Terence. Vanquished Creatures A gnoll (D:1) An adder (D:2) 2 dart slugs A ribbon worm (D:2) 2 bats An endoplasm (D:1) 4 goblins (D:1) A hobgoblin (D:1) A kobold (D:1) A quokka (D:1) 5 ball pythons A frilled lizard (D:2) 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Engwar the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 361 | D:1 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 361 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 841 | D:1 | Reached XP level 3. HP: 24/24 MP: 5/7 844 | D:1 | Learned a level 2 spell: Searing Ray 1120 | D:2 | Noticed Sigmund 1335 | D:2 | Found a runed translucent door. 1336 | D:2 | Noticed Crazy Yiuf 1348 | D:2 | Noticed Terence 1367 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_basic, item_on_display_a D:2: layout_rooms, uniq_sigmund, uniq_crazy_yiuf_cottage, uniq_terence, uniq_natasha Action || total ---------------------------++------- Melee: Short sword || 8 Cast: Magic Dart || 59 Searing Ray || 2 Use: Potion || 1 Armour: Robe || 23 Dodge: Dodged || 23