Dungeon Crawl Stone Soup version 0.33-a0-85-g01db4b9143 (webtiles) character file. Game seed: 6409163112644572234 227 Engwar the Magician (level 6, 45/45 HPs) Began as a Djinni Conjurer on Sept 16, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:02:25 (2023 turns). Engwar the Magician (Djinni Conjurer) Turns: 2023, Time: 00:02:25 Health: 45/45 AC: 2 Str: 6 XL: 6 Next: 22% Gold: 85 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + . e - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 85 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) Wands f - a wand of flame (5) Scrolls b - a scroll of blinking {unknown} c - a scroll of vulnerability {unknown} d - 3 scrolls of teleportation {unknown} g - a scroll of identify {unknown} h - a scroll of revelation {unknown} j - a scroll of enchant armour {unknown} Potions i - a potion of enlightenment {unknown} k - a potion of heal wounds {unknown} Skills: + Level 2.6 Fighting + Level 3.8 Dodging + Level 3.0 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d8 21% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 21% 4 e - Freeze Ice 92% 1d9 1% 1 f - Momentum Strike Conj/Tloc 46% 3d9 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, 75% to hit) The searing ray hits Sigmund! Sigmund is almost dead. (Press . to maintain the ray.) Sigmund gestures at you while chanting. The puff of flame hits you. You resist. The searing ray hits Sigmund. You kill Sigmund! Your Fighting skill increases to level 2! Your Stealth skill increases to level 3! Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 4! Your Hexes skill increases to level 4! Your Summonings skill increases to level 4! Your Necromancy skill increases to level 4! Your Translocations skill increases to level 4! Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! You have reached level 5! The power to cast Momentum Strike wells up from within. Spell assigned to 'f'. You have reached level 6! Your magical contamination has completely faded away. There is an open door, spattered with blood here. Things that are here: a +0 scythe; a +0 robe; an adder corpse You reach down and open the door. There is an open door here. Found an Everburning Encyclopedia. k - a brown potion You see here an Everburning Encyclopedia. Done exploring. Done exploring. Done exploring. Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###### ### #....######## #.. #.....:.....# #.# #.....#####.# #.# ####### #.....#<###'######.# #.....# ###.###.......##.... #.....# #.# #.......##.#.# #.....# #.###.......##.#.. #.....#### #@....###)####.#.. .........## ####### #.# #.#.. #.....##..# #.# #.#.. #########.# #.# #.#.# #########.##############.####.### ................................. ##......#(#...............####### ...~.~......~.~~.~~~~####### # ~~~~~~P~.~~~.~≈~~≈≈≈≈≈≈≈≈≈≈## # There were no monsters in sight! Vanquished Creatures Sigmund (D:2) Terence (D:2) An adder (D:2) A ribbon worm (D:2) A dart slug (D:1) 2 ball pythons 3 endoplasms 4 giant cockroaches 2 goblins 2 hobgoblins A quokka (D:2) 3 bats (D:1) 3 frilled lizards 2 kobolds (D:1) 3 rats 30 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:2) 1 creature vanquished. Grand Total: 31 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Engwar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Engwar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 182 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 929 | D:2 | Reached XP level 3. HP: 21/26 MP: 0/0 929 | D:2 | Learned a level 1 spell: Freeze 1111 | D:2 | Reached skill level 1 in Fighting 1213 | D:2 | Noticed Terence 1222 | D:2 | Killed Terence 1223 | D:2 | Reached XP level 4. HP: 16/32 MP: 0/0 1889 | D:2 | Noticed Sigmund 1900 | D:2 | Killed Sigmund 1901 | D:2 | Reached XP level 5. HP: 15/39 MP: 0/0 1901 | D:2 | Learned a level 2 spell: Momentum Strike 1901 | D:2 | Reached XP level 6. HP: 18/45 MP: 0/0 2023 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_basic D:2: layout_basic, glass_columns_a, chequers_big_river, uniq_sigmund, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.6 Stealth | 2 3 | 3.0 Dodging | 3 | 3.8 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 52 | 13 || 65 Searing Ray | 1 | 3 || 4 Fulminant Prism | | 1 || 1 Armour: Robe | 3 | 1 || 4 Dodge: Dodged | 9 | 4 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2022 | 1993 | 29 | 0 | 1840 | 2 | 1011.0 | Dungeon | 2022 | 1993 | 29 | 0 | 1840 | 2 | 1011.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1107 daAuts D:1: 914 daAuts