Dungeon Crawl Stone Soup version 0.33-a0-99-g2b7a90caab (webtiles) character file. Game seed: 10305740947473788279 97 Engwar the Magician (level 5, 17/38 HPs) Began as a Djinni Conjurer on Sept 18, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:02:13 (1039 turns). Engwar the Magician (Djinni Conjurer) Turns: 1039, Time: 00:02:13 Health: 17/38 AC: 2 Str: 6 XL: 5 Next: 0% Gold: 36 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of teleportation {unknown} Potions c - a potion of might {unknown} d - a potion of attraction {unknown} Skills: + Level 2.1 Fighting - Level 2.1 Dodging + Level 2.7 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Summon Small Mammal Summ 84% N/A 2% 1 f - Momentum Strike Conj/Tloc 42% 3d9 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 chain mail (moderately wounded, 84% to hit) The searing ray misses Terence. (Press . to maintain the ray.) The searing ray hits Terence! Terence is severely wounded. Terence looks irritated. The searing ray hits Terence but does no damage. Terence is severely wounded. Terence screams, "I hate armataurs! They have no honour!" Terence barely misses you. Your magical contamination has completely faded away. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 chain mail (severely wounded, 84% to hit) The searing ray hits Terence but does no damage. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 short sword. The searing ray hits Terence. Terence is severely wounded. Terence misses you. The searing ray misses Terence. Terence hits you with a +0 short sword. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 chain mail (severely wounded, 84% to hit) The searing ray hits Terence. You kill Terence! (Press . to maintain the ray.) Your Fighting skill increases to level 2! You have reached level 5! The power to cast Momentum Strike wells up from within. Spell assigned to 'f'. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # #.##..###. #.##......... #............ ...$.#.###..... ### ..#..#.#<§..... ... .. #§#.#..... ###.# .# #...###### ..#....##..## #.#<# ... .......@)...# #...# .. .........#.######)#.##.# ..........)))...)....... ..#...##.#.######.#.##.# ...... .#.# #.#.# ...... .# # #.# # ..~.P ## #.# ~.~~~ #.# #.. There were no monsters in sight! Vanquished Creatures Terence (D:2) Robin (D:2) A gnoll (D:1) 2 dart slugs (D:1) 3 giant cockroaches (D:1) 15 goblins 4 hobgoblins 2 jackals (D:1) 2 quokkas (D:1) 4 ball pythons 2 bats (D:1) A frilled lizard (D:1) 3 kobolds (D:1) A rat (D:2) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Engwar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Engwar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 80 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 195 | D:1 | Reached skill level 1 in Fighting 254 | D:1 | Reached XP level 3. HP: 20/27 MP: 0/0 254 | D:1 | Learned a level 1 spell: Summon Small Mammal 849 | D:2 | Noticed Robin 896 | D:2 | Reached XP level 4. HP: 26/32 MP: 0/0 918 | D:2 | Killed Robin 924 | D:2 | Noticed Terence 1038 | D:2 | Killed Terence 1039 | D:2 | Reached XP level 5. HP: 17/38 MP: 0/0 1039 | D:2 | Learned a level 2 spell: Momentum Strike 1039 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_loops_cross, minivault_26 D:2: layout_basic, serial_bayou, serial_bayou_crossing, serial_bayou_pond_e, serial_bayou_shore_a, serial_bayou_pond_d, minmay_split_cup_large, uniq_jessica, uniq_terence, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.1 Stealth | 2 | 2.7 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 17 || 17 Cast: Magic Dart | 65 | 16 || 81 Summon Small Mamm | | 4 || 4 Searing Ray | | 3 || 3 Armour: Robe | 5 | 7 || 12 Skin | | 5 || 5 Dodge: Dodged | 2 | 15 || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1038 | 963 | 75 | 52 | 733 | 2 | 519.0 | Dungeon | 1038 | 963 | 75 | 52 | 733 | 2 | 519.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 940 daAuts D:2: 98 daAuts