Engwar Level 1 of the Dungeon (0, 0, D:1) a +0 whip a stone (1, -6, D:1) a quokka corpse (skeletalised by now) (1, -4, D:1) a +0 dagger (3, -1, D:1) a ring of magical power (6, 19, D:1) a +0 whip (9, 3, D:1) a +0 club a gnoll corpse (skeletalised by now) (12, -11, D:1) a bat skeleton (14, -10, D:1) a quokka skeleton (20, -16, D:1) a +0 leather armour (22, -14, D:1) a hobgoblin skeleton (43, -14, D:1) a frilled lizard skeleton (43, -13, D:1) a bat skeleton (45, -10, D:1) a +0 short sword a kobold skeleton (50, 6, D:1) a +0 dagger a goblin skeleton (51, 9, D:1) a +0 club a goblin skeleton a jackal skeleton (51, 25, D:1) a +0 leather armour (52, 9, D:1) a quokka skeleton a jackal skeleton (53, 2, D:1) a staff of alchemy (56, -6, D:1) a ball python corpse (skeletalised by now) (57, -7, D:1) 7 stones (58, 3, D:1) a +0 whip a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (1, 2, D:2) 8 stones (8, -14, D:2) a ring of see invisible Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (18, 7, D:3) a +0 robe