Dungeon Crawl Stone Soup version 0.33-a0-203-gbb4998b30b (webtiles) character file. Game seed: 1389647212200990093 230 Engwar the Magician (level 6, -1/46 HPs) Began as a Djinni Conjurer on Oct 4, 2024. Was a Follower of Ashenzari. Slain by an ogre ... wielding a +0 giant club (11 damage) ... on level 4 of the Dungeon. The game lasted 00:05:13 (3260 turns). Engwar the Magician (Djinni Conjurer) Turns: 3260, Time: 00:05:13 Health: -1/46 AC: 4 Str: 6 XL: 6 Next: 24% Gold: 147 EV: 12 Int: 21 God: Ashenzari [*.....] SH: 0 Dex: 12 rFire + + + q - +1 dagger (drain) rCold x . . (no shield) rNeg . . . a - +0 robe of the Shackled Loss {Range, Elem} (curse) rPois ∞ i - +1 helmet of the Unyielding Gaze {Fort, Sorc} (curse) rElec . (no cloak) rCorr . (no gloves) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ f - ring of see invisible HPRegen 0.27/turn p - ring of protection from fire %: infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Shatter the Chains You were on level 4 of the Dungeon. You worshipped Ashenzari. Ashenzari was aware of your devotion. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 147 gold pieces. Inventory: Hand Weapons q - a +1 dagger of draining (weapon) Armour a - the cursed +0 robe of the Shackled Loss (worn) {Range, Elem} It has a curse which improves the following skills: Ranged Combat: Ranged Weapons and Throwing. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. i - the cursed +1 helmet of the Unyielding Gaze (worn) {Fort, Sorc} (You found it on level 1 of the Dungeon) It has a curse which improves the following skills: Fortitude: Armour and Shields. Sorcery: Conjurations and Alchemy. Jewellery f - a ring of see invisible (left hand) p - a ring of protection from fire (right hand) Wands k - a wand of polymorph (10) Scrolls c - 2 scrolls of enchant weapon d - a scroll of blinking j - a scroll of fear l - a scroll of enchant armour m - a scroll of noise Potions g - 2 potions of cancellation n - a potion of haste o - a potion of mutation Skills: * Level 3.0 Fighting + Level 3.4 Dodging + Level 2.3 Stealth * Level 4.4 Spellcasting * Level 4.4(5.2) Conjurations * Level 4.4 Hexes * Level 4.4 Summonings * Level 4.4 Necromancy * Level 4.4 Translocations * Level 4.4(5.2) Fire Magic * Level 4.4(5.2) Ice Magic * Level 4.4(5.2) Air Magic * Level 4.4(5.2) Earth Magic * Level 4.4(5.2) Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d8 14% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 16% 4 e - Freeze Ice 100% 1d10 1% 1 f - Blink Tloc 46% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari Xom Zin Annotations: D:4 Dowan, Duvessa Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your fulminant prism crackles loudly. You hit the gnoll. You kill the gnoll! Your fulminant prism explodes! The blast of energy engulfs the ogre! The ogre is moderately wounded. The blast of energy engulfs the iguana!! You kill the iguana! The blast of energy engulfs the ufetubus! You kill the ufetubus! You hear a shout! x2 Your Fighting skill increases to level 3! Casting: Fulminant Prism (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 14% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Nothing appears to happen. A gnoll comes into view. It is wielding a +0 whip. An ufetubus comes into view. Casting: Fulminant Prism (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 14% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Nothing appears to happen. A scorpion comes into view. Casting: Fulminant Prism (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 14% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You hit the ogre. You drain the ogre. The ogre is severely wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Your fulminant prism crackles loudly. You feel better. The ogre hits you with a +0 giant club! You die... #.# ##~.....# ##.....~# #~....## ######....~# #~.....# #...#.....~## ##~...... ..........~~####~~...... ...........~~~~~~....... ........................ ##..*5g##..........##... ....s.O@#..........#..#. ...####..............##. ..#####......#.....##.. ............###...###.# ..######.#######......# #.........###### #.######### #.# #.# You could see an ogre (drained, ally target), a scorpion, a gnoll, an ufetubus and a friendly fulminant prism. Vanquished Creatures A bullfrog (D:3) An iguana (D:4) 2 orc wizards (D:3) 2 gnolls (D:4) An adder (D:4) An ufetubus (D:4) A ribbon worm (D:2) 3 dart slugs 4 orcs (D:3) 5 endoplasms 3 goblins 4 hobgoblins 4 jackals (D:1) 4 quokkas 3 ball pythons 6 bats 2 frilled lizards 4 kobolds 3 rats 54 creatures vanquished. Vanquished Creatures (others) 2 fulminant prisms (D:4) 2 creatures vanquished. Grand Total: 56 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Engwar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Engwar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 382 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 612 | D:1 | Reached skill level 1 in Fighting 825 | D:1 | Reached XP level 3. HP: 14/27 MP: 0/0 825 | D:1 | Learned a level 1 spell: Freeze 1143 | D:2 | Found a broken altar of Ashenzari. 1294 | D:2 | Became a worshipper of Ashenzari the Shackled 1784 | D:2 | Found a faded altar of an unknown god. 2297 | D:3 | Found a shimmering altar of Xom. 2297 | D:3 | Noticed an angel 2308 | D:3 | Found a glowing silver altar of Zin. 2600 | D:3 | Noticed a bullfrog 2603 | D:3 | Killed a bullfrog 2604 | D:3 | Reached XP level 4. HP: 29/33 MP: 0/0 2604 | D:3 | Reached XP level 5. HP: 33/38 MP: 0/0 2604 | D:3 | Learned a level 2 spell: Blink 2998 | D:4 | Noticed Duvessa 2998 | D:4 | Noticed Dowan 3086 | D:4 | Noticed an ogre 3150 | D:4 | Reached * piety under Ashenzari 3253 | D:4 | Reached XP level 6. HP: 39/45 MP: 0/0 3253 | D:4 | Noticed an ogre 3260 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_cavernosity, layout_basic, serial_glass, glass_columns_b, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_b D:2: layout_basic, hellmonk_ecumenical_altar_lost_god, basic_altar D:3: layout_rooms, grunt_temple_overflow_order_and_chaos_1, st_stairs_10, grunt_decor_clamped, minmay_pentomino_pile D:4: layout_basic, hangedman_decor_lopped, kennysheep_decorative_pillar, minmay_misc_feat_enclosed, uniq_duvessa Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 | 3.0 Dodging | 3 | 3.4 Stealth | 2 | 2.3 Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 4 || 4 Cast: Magic Dart | 97 | 32 || 129 Searing Ray | 1 | 1 || 2 Iskenderun's Myst | | 2 || 2 Fulminant Prism | | 3 || 3 Invoke: Curse Item | 1 | 1 || 2 Use: Scroll | | 1 || 1 Potion | | 1 || 1 Stab: Sleeping | | 1 || 1 Armour: Robe | 14 | 8 || 22 Dodge: Dodged | 10 | 6 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3259 | 2956 | 303 | 440 | 2201 | 4 | 814.8 | Dungeon | 3259 | 2956 | 303 | 440 | 2201 | 4 | 814.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1195 daAuts D:1: 1026 daAuts D:3: 865 daAuts D:4: 172 daAuts