Engwar Level 1 of the Dungeon (0, 0, D:1) a +0 whip (0, 10, D:1) a +0 robe (1, -2, D:1) a +0 scale mail (3, -2, D:1) a +2 dagger of venom a goblin corpse (skeletalised by now) (4, 38, D:1) a rat corpse (skeletalised by now) (4, 40, D:1) a hobgoblin corpse (skeletalised by now) (18, 28, D:1) a +0 robe (20, 22, D:1) a +0 hand axe (27, 4, D:1) a rat skeleton (28, 5, D:1) a +0 club (28, 18, D:1) a hobgoblin skeleton (29, 3, D:1) a ball python skeleton (31, 17, D:1) 4 stones (32, 15, D:1) a +0 club (33, 28, D:1) a +0 whip (38, 22, D:1) a rat corpse (skeletalised by now) (42, 14, D:1) a rat corpse (skeletalised by now) (42, 16, D:1) a bat corpse (skeletalised by now) (42, 28, D:1) 4 stones (45, 2, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (4, -2, D:2) 6 stones (6, -7, D:2) a +0 chain mail (9, 18, D:2) the staff "Wagih" {rF+ Int+3 Dex+2 Fire Alch} [staff of fire] rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells.