Enish Level 1 of the Dungeon (0, 0, D:1) a cursed -3 club (16, 2, D:1) a +0 whip (15, 6, D:1) a +0 whip (-21, 10, D:1) a +0 ring mail (-30, 15, D:1) 18 sling bullets (-23, 15, D:1) 14 arrows (0, 15, D:1) a +0 robe (-30, 35, D:1) a +0 centaur barding Level 2 of the Dungeon (3, 2, D:2) a cursed +0 short sword (0, 5, D:2) a +0 club (-13, 16, D:2) a +0 club (-19, 49, D:2) a +0 club (-25, 50, D:2) a +0 animal skin a +0 club (-24, 50, D:2) a +0 club (-23, 50, D:2) a +0 club (-22, 50, D:2) a +0 hunting sling (4, 50, D:2) a +0 club (-7, 56, D:2) a +0 quarterstaff (-36, 59, D:2) a +0 dagger (-8, 61, D:2) a +0 plate armour Level 3 of the Dungeon (0, 0, D:3) a +0 spear (-18, 6, D:3) a +0 dagger (4, 6, D:3) a cursed +0 short sword (-4, 9, D:3) a +0 ring mail (-16, 11, D:3) a +0 leather armour (-16, 23, D:3) a +0 hunting sling (-44, 25, D:3) a +0 hand axe (-29, 33, D:3) a +0 club (-27, 40, D:3) a +0 war axe a +0 robe a +0 dagger (-32, 42, D:3) a cursed -3 dagger a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 battleaxe (12, 9, D:4) the +10 quarterstaff of Nightmares {drain, MP+9 Int+3 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your dexterity (+2). It affects your magic capacity (+9). (-6, 32, D:4) a +0 whip (2, 44, D:4) a worker ant corpse