Dungeon Crawl Stone Soup version 0.19-a0-1905-ge8b2aad (webtiles) character file. 0 Enish the Ducker (level 1, 10/10 HPs) Began as a Felid Abyssal Knight on Oct 21, 2016. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:01:49 (196 turns). Enish the Ducker (Felid Abyssal Knight) Turns: 196, Time: 00:01:50 Health: 10/10 AC: 1 Str: 8 XL: 1 Next: 0% Magic: 2/3 EV: 18 Int: 13 God: Lugonu [......] Gold: 0 SH: 0 Dex: 15 Spells: 0 memorised, 0 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (armour unavailable) rNeg . . . Faith . (shield unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth ++........ (no amulet) (no ring) (no ring) @: quick A: no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore 3, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Comestibles a - a meat ration Skills: - Level 3.0 Fighting - Level 3.2 Dodging + Level 2.0 Unarmed Combat - Level 1.7 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History Found a scroll labeled HADUCL CUMNE. A necromancer comes into view. It is wielding a dagger of draining. A quicksilver dragon simulacrum comes into view. An orc sorcerer comes into view. It is wielding a dagger. A starcursed mass comes into view. Found a scroll labeled ZIBAYHA ZOPA. Found 16 sling bullets. A white imp comes into view. You see here a scroll labeled ZIBAYHA ZOPA. b - a scroll labeled ZIBAYHA ZOPA As you read the scroll labeled ZIBAYHA ZOPA, it crumbles to dust. It is a scroll of enchant armour. You aren't carrying any armour which can be enchanted further. A wight comes into view. It is wielding a falchion. You pass through the gate. Welcome to the Dungeon! You can no longer depart the Abyss at will. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ## .# .## ##..# ##...# #....# #.@.# #....# ##...# ##..# ..# .## ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Enish the Felid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 10/10 MP: 3/3 70 | Abyss:1 | Noticed a lorocyproca 93 | Abyss:1 | Noticed a necromancer 109 | Abyss:1 | Noticed a quicksilver dragon simulacrum 120 | Abyss:1 | Noticed an orc sorcerer 131 | Abyss:1 | Noticed a starcursed mass 181 | Abyss:1 | Noticed a wight 194 | D:1 | Escaped the Abyss 196 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: dpeg_chamrin_arrival_tetris, minmay_misc_feat_five Action || total -------------------------++------- Invok: Depart the Abyss || 1 Use: Scroll || 1