Enish Level 1 of the Dungeon (0, 0, D:1) a +0 club (12, 44, D:1) a +0 club (unseen) (16, 43, D:1) a frilled lizard corpse (skeletalised by now) (27, 50, D:1) 20 sling bullets (31, 44, D:1) a cursed +0 club (unseen) (32, 44, D:1) a hobgoblin corpse (skeletalised by now) (38, -5, D:1) a +0 leather armour (38, -4, D:1) 11 arrows (42, 40, D:1) a ration (43, 39, D:1) a scroll of enchant weapon (46, 31, D:1) a leopard gecko corpse (49, 8, D:1) 17 stones (50, 4, D:1) 18 stones (51, 47, D:1) a +0 short sword a kobold corpse (skeletalised by now) (52, 14, D:1) a +0 dagger (53, 42, D:1) a ball python skeleton (54, 35, D:1) a bat skeleton (59, 29, D:1) 4 stones (61, 30, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) Level 2 of the Dungeon (3, 13, D:2) 16 stones (13, 12, D:2) 20 stones a +0 hunting sling a +0 club (13, 13, D:2) a cursed +0 dagger Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the -3 hat of the Snake Pit {*Drain rC+++ Str-2 Int+2} (2540 gold) It affects your strength (-2). It affects your intelligence (+2). It renders you almost immune to cold. It causes draining when unequipped. the +5 ring mail of the Castellan {rC++} (5350 gold) It greatly protects you from cold. the +7 spear of Buitawull {venom, rPois MR- Int+5} (5610 gold) It poisons the flesh of those it strikes. It affects your intelligence (+5). It protects you from poison. It affects your resistance to hostile enchantments. the ring of the Hare {Wiz rElec SInv} (4820 gold) [ring of wizardry] It improves your spell success rate. It insulates you from electricity. It lets you see invisible. (0, 0, D:3) a +0 leather armour (2, -2, D:3) a stone (3, -1, D:3) a +0 flail (unseen) (3, 1, D:3) 21 bolts (4, -1, D:3) a +0 dagger (unseen) (5, 0, D:3) a stone (8, 1, D:3) a stone (13, 1, D:3) a ration Level 4 of the Dungeon (0, 0, D:4) a ration