EnjSadman Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (2, -10, D:1) a hobgoblin corpse (skeletalised by now) (2, 24, D:1) a ball python corpse (skeletalised by now) (3, 11, D:1) a rat corpse (skeletalised by now) (14, -2, D:1) a ball python skeleton (19, 4, D:1) a hobgoblin skeleton (29, 8, D:1) a +0 whip (33, 33, D:1) a bat corpse (skeletalised by now) (39, 29, D:1) a rat corpse (skeletalised by now) (41, 3, D:1) 5 stones (47, -5, D:1) a +0 club (51, 24, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (0, 28, D:2) a +0 ring mail (7, 6, D:2) a +0 scale mail (7, 12, D:2) 3 stones (12, 26, D:2) a +0 sling a +0 dagger (17, 13, D:2) a +0 war axe (19, 11, D:2) a staff of fire (20, 14, D:2) a rat skeleton (24, 22, D:2) 5 stones (25, 23, D:2) a +0 robe (26, 25, D:2) a +0 sling a +0 dagger (27, 26, D:2) a bat skeleton (28, 43, D:2) an adder skeleton (42, 17, D:2) 2 stones (42, 33, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 3 large rocks (12, -15, D:3) a +0 hand axe (18, -23, D:3) a +0 hand axe a +0 scale mail (21, -44, D:3) 5 stones (23, -13, D:3) a +0 dagger a +0 robe (28, -43, D:3) the +1 rapier "Qont" {flame, rElec Str+7 Dex-2} Str+7: It affects your strength (+7). Dex-2: It affects your dexterity (-2). rElec: It insulates you from electricity. (28, -39, D:3) a +0 dagger (33, -40, D:3) a +0 ring mail (48, -17, D:3) a +0 dagger 3 stones (50, -1, D:3) a +0 dagger (62, -21, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 war axe of flaming a +0 scale mail (0, 1, D:4) a +0 dagger (24, 28, D:4) a +0 ring mail (32, -8, D:4) 5 boomerangs (32, 16, D:4) a +0 dagger a +0 robe (33, 20, D:4) a +0 dagger (39, 12, D:4) a +5 spear of freezing Level 5 of the Dungeon (0, 0, D:5) a +0 club (1, 0, D:5) a +0 war axe (5, -21, D:5) a +0 short sword a +0 club (5, -20, D:5) a +0 spear (6, -26, D:5) 4 stones (7, -19, D:5) a +0 flail (8, -18, D:5) a +0 halberd (9, -37, D:5) a +0 whip a +0 ring mail (10, -35, D:5) a +0 dagger a +0 robe (10, -34, D:5) a +0 club (10, -32, D:5) a +0 flail (11, -37, D:5) a +0 club a +0 ring mail (12, -10, D:5) a +0 trident (12, -9, D:5) a +0 war axe a +0 leather armour (12, -8, D:5) a +0 dagger a +0 robe a +0 club a +0 giant spiked club (13, -12, D:5) a +0 ring mail a +0 short sword (15, -38, D:5) 6 stones (22, -35, D:5) a +0 whip (23, -27, D:5) a serpent talisman (28, -15, D:5) a +0 dire flail of protection a +2 scale mail of fire resistance (28, -12, D:5) a +0 spear (33, -15, D:5) a +0 flail Level 6 of the Dungeon [Shop] Fotau's Jewellery Boutique a ring of flight (245 gold) a +5 ring of evasion (504 gold) a +6 ring of dexterity (504 gold) the amulet "Ipeinwi" {Faith Harm ^Drain rN+++ Dex-5} (726 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. Dex-5: It affects your dexterity (-5). rN+++: It renders you almost immune to negative energy. ^Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. a ring of poison resistance (280 gold) an amulet of guardian spirit (420 gold) a dragon-blood talisman (840 gold) (0, 0, D:6) a +0 pair of gloves (12, 8, D:6) a +0 ring mail (23, 30, D:6) 4 stones (27, 3, D:6) 3 poisoned darts (40, -24, D:6) a blade talisman (47, 4, D:6) a +0 scale mail a +2 heavy hand axe (48, 2, D:6) a +0 ring mail a +0 hand axe a +0 scale mail a +0 flail (48, 3, D:6) a +0 falchion (48, 6, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) 3 boomerangs (14, -39, D:7) a +0 shortbow (23, 7, D:7) a +0 whip (32, -10, D:7) a +0 halberd a +0 club a +0 robe (34, 5, D:7) a +0 whip (40, 2, D:7) a +0 dagger a +0 robe (41, 2, D:7) a +0 rapier a +0 leather armour (43, -22, D:7) a +2 whip of electrocution a +0 dagger a +0 robe (44, -22, D:7) a +0 club a +0 leather armour (45, -26, D:7) a +0 whip of venom (46, -22, D:7) a +0 flail Level 8 of the Dungeon (0, 0, D:8) a potion of degeneration (2, -9, D:8) a +0 ring mail (2, -5, D:8) a +0 war axe (3, -3, D:8) a +0 mace 2 boomerangs (3, 2, D:8) a +0 hand axe (3, 4, D:8) a +0 club a +0 ring mail (3, 5, D:8) a +0 dagger a +0 robe a +0 mace a +0 chain mail (3, 25, D:8) a +0 club (3, 26, D:8) a +0 halberd a +0 plate armour (9, 2, D:8) 2 stones