Enrond Level 1 of the Dungeon (19, 7, D:1) a +0 club (24, 17, D:1) a +0 club (40, 5, D:1) 7 bolts (45, 22, D:1) a +0 robe (55, -2, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (7, 20, D:2) a +0 leather armour (16, 16, D:2) 7 poisoned needles (16, 43, D:2) 18 bolts (51, 4, D:2) a +0 leather armour (57, 33, D:2) a +0 club (66, -5, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 spear (15, -14, D:3) a +0 hunting sling (16, -17, D:3) a +0 short sword (16, 7, D:3) a +0 club a +0 scale mail (16, 8, D:3) a +0 short sword a +0 scale mail (17, 9, D:3) a +0 hand axe a cursed -1 flail a +0 chain mail (20, 18, D:3) a +0 club (20, 19, D:3) a +0 club (28, -12, D:3) a +0 leather armour (35, -12, D:3) a +0 club a +0 leather armour a +0 dagger a +0 robe (38, -13, D:3) a +0 club (42, -27, D:3) a +0 club (46, -1, D:3) 14 poisoned needles (47, -30, D:3) a +0 flail (51, 5, D:3) a cursed -2 club (53, -24, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 robe (1, 3, D:4) a cursed -2 giant club (2, 15, D:4) a +0 robe (5, 20, D:4) a cursed +0 spear (7, 9, D:4) a +0 dagger (9, 11, D:4) 7 poisoned needles (11, 23, D:4) a +0 chain mail a +0 hand axe (25, 19, D:4) a cursed -1 club (34, 20, D:4) a +0 chain mail (36, 22, D:4) a +0 shortbow (42, 21, D:4) a +0 trident (45, -1, D:4) a +0 falchion (53, -3, D:4) a +0 hunting sling (53, 14, D:4) a +0 war axe Level 5 of the Dungeon [Shop] Plog's General Store 22 stones (26 gold) a +0 war axe (42 gold) a potion of brilliance (48 gold) a book of Air (420 gold) the +3 flail "Hell-Harrower" {antimagic, Dex+6} (541 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+6). 20 stones (24 gold) 21 sling bullets (126 gold) 21 poisoned needles (100 gold) a potion of curing (36 gold) a potion of mutation (96 gold) a scroll of identify (24 gold) (0, 0, D:5) a +0 hunting sling (6, -1, D:5) an uncursed ring of attention (7, 19, D:5) a +0 hunting sling (11, 0, D:5) a +0 giant spiked club (14, -10, D:5) a +0 arbalest (17, 2, D:5) a +0 dagger (29, -1, D:5) a +0 shortbow (31, 33, D:5) a +0 quarterstaff (33, -11, D:5) a +0 dagger (33, 37, D:5) a +0 whip (39, -3, D:5) a +0 dagger (41, 9, D:5) a +0 flail (56, -7, D:5) a +0 dagger a +0 scale mail a +0 club a +0 dagger a +0 robe Level 6 of the Dungeon (5, -14, D:6) a +0 mace a +0 leather armour (11, -23, D:6) a +0 long sword (14, -5, D:6) a +0 leather armour a +0 mace (14, -3, D:6) an arrow (15, -5, D:6) an arrow (still there?) an arrow (still there?) a +2 dagger of electrocution (still there?) (15, -4, D:6) an arrow (still there?) a +0 glaive (still there?) a +0 plate armour (still there?) (19, -18, D:6) a stone (22, -15, D:6) a stone (33, -13, D:6) a +0 hand axe (35, -2, D:6) a +2 short sword of flaming (42, 6, D:6) a stone (43, -19, D:6) a potion of lignification (50, -18, D:6) a cursed +0 whip (58, -18, D:6) an uncursed staff of earth Level 7 of the Dungeon (0, 0, D:7) a scroll of immolation (5, 0, D:7) a +0 robe (5, 21, D:7) a potion of haste (8, 7, D:7) a scroll of immolation (13, 9, D:7) a +0 trident (13, 17, D:7) the +7 dagger of an ossuary {pierce, +Inv rF+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from fire. It lets you turn invisible. (15, 12, D:7) a wand of disintegration (9) (20, 24, D:7) 20 sling bullets (25, -6, D:7) a +0 robe (25, 12, D:7) a +0 short sword a +0 chain mail (29, 24, D:7) a +0 dagger a +0 robe (29, 26, D:7) a +0 ring mail a +1 dagger of freezing a +0 robe (29, 27, D:7) a +0 whip (35, 22, D:7) a +0 short sword (37, 22, D:7) a +0 club (38, 22, D:7) a +0 club a +0 dagger a +0 short sword (40, 21, D:7) a +0 dagger a +0 robe (49, -7, D:7) a +0 war axe the Ecumenical Temple