Eptagon Level 1 of the Dungeon (0, 0, D:1) a +0 club (16, -6, D:1) a +0 club (20, -8, D:1) a +0 short sword (23, 1, D:1) 20 arrows (29, -23, D:1) a +0 club (33, -2, D:1) a +0 leather armour (37, 0, D:1) a +0 leather armour (38, -2, D:1) a +0 ring mail (41, 13, D:1) a +0 short sword 10 stones (51, 7, D:1) 17 bolts (58, -6, D:1) 20 stones (58, 0, D:1) 27 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 robe (3, 14, D:2) 4 tomahawks (8, 47, D:2) a meat ration (10, 12, D:2) a +0 club (10, 33, D:2) a meat ration (12, 5, D:2) a +0 dagger (23, 2, D:2) 13 sling bullets (26, 6, D:2) a +0 club (30, 47, D:2) a book of Maledictions (37, 25, D:2) a +0 club (44, -2, D:2) a +0 robe (46, 8, D:2) a +0 short sword (46, 33, D:2) a +0 leather armour (47, -11, D:2) a +0 dagger (49, 24, D:2) a +0 dagger (55, 9, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (4, -18, D:3) a +0 short sword a +0 ring mail (4, -9, D:3) a +0 dagger (8, 0, D:3) a meat ration (8, 15, D:3) 9 stones (14, 12, D:3) a +0 halberd (15, 11, D:3) a +1 halberd of distortion a throwing net (25, -11, D:3) 19 stones (41, -32, D:3) a +0 mace (50, 5, D:3) a +0 blowgun (54, -27, D:3) a book of Maledictions Level 4 of the Dungeon [Shop] Cuirat's Antique Weapon Boutique a +0 blowgun (57 gold) a +0 trident (80 gold) a +0 rapier (92 gold) a +0 arbalest (103 gold) a +0 club (23 gold) a +0 great sword (149 gold) a cursed -1 short sword (2 gold) a +0 club (23 gold) a +0 long sword (80 gold) a +0 rapier (92 gold) [Shop] Ithawn's Weapon Shop a +0 hand axe of freezing (103 gold) a +0 hand axe (42 gold) a +0 blowgun (35 gold) a +0 dagger (28 gold) a +0 mace (42 gold) a cursed -2 quarterstaff (1 gold) 14 stones (19 gold) a +1 scimitar of flaming (198 gold) the cursed +1 short sword of Fyoxij {vamp, rPois Str+2} (369 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It protects you from poison. It has a curse placed upon it. a +0 hand axe (42 gold) a +0 dire flail (56 gold) 24 stones (33 gold) the +8 storm bow {elec} (814 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (0, 2, D:4) a +0 scale mail (3, -35, D:4) a +0 dagger (6, -17, D:4) a +0 plate armour (8, -22, D:4) 18 bolts (11, -31, D:4) 10 bolts (11, -19, D:4) a +0 pair of boots (12, -21, D:4) a wand of random effects (0/48) (13, -4, D:4) 12 arrows (19, -23, D:4) a +0 leather armour a tomahawk a +0 falchion (20, -23, D:4) a +0 hand axe (21, -36, D:4) a +0 leather armour (22, -24, D:4) a tomahawk (24, -24, D:4) a tomahawk (25, -24, D:4) a tomahawk (34, -27, D:4) a +0 leather armour (36, -24, D:4) a cursed -1 club (45, -40, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 helmet (15, -7, D:5) 15 stones (17, -14, D:5) a +0 plate armour (17, -6, D:5) a +0 hand axe (18, -6, D:5) a meat ration (19, -17, D:5) a +0 short sword (19, 12, D:5) 17 arrows (21, -6, D:5) a +0 robe a +0 dagger (25, -27, D:5) a cursed +0 plate armour (26, -25, D:5) 10 stones (28, -23, D:5) an arrow (29, 31, D:5) a meat ration (31, -24, D:5) a +0 shortbow 20 arrows (31, 3, D:5) a +0 club (34, 13, D:5) a +0 short sword a +0 chain mail (35, 11, D:5) a +0 leather armour (36, 11, D:5) a +0 leather armour a +0 leather armour (37, 10, D:5) a +0 flail (37, 12, D:5) a +0 hand axe (40, -5, D:5) a +0 ring mail (40, -4, D:5) a +0 short sword a +0 leather armour (40, -3, D:5) a +0 club a +0 leather armour (40, -2, D:5) a +0 mace a cursed +0 leather armour (41, 4, D:5) a book of Conjurations Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow 23 arrows (7, -14, D:6) a +0 robe (8, -2, D:6) a -2 mace (8, 12, D:6) a +0 dagger a +0 robe (9, -11, D:6) a +0 animal skin (9, -4, D:6) a -3 morningstar a -1 long sword a -3 short sword a -3 executioner's axe (10, -20, D:6) 14 stones (11, -20, D:6) a +0 robe (11, -14, D:6) 27 stones (11, -11, D:6) a +0 animal skin (11, 15, D:6) a +0 dagger a +0 robe (13, 8, D:6) a +0 war axe (14, -24, D:6) 6 gold pieces (14, -16, D:6) an uncursed amulet of the gourmand (14, 7, D:6) 17 stones a +0 ring mail (14, 15, D:6) a +0 whip 4 tomahawks (17, -9, D:6) a +0 club a +0 leather armour (19, -5, D:6) a +0 shortbow 14 arrows (20, 3, D:6) a +0 mace (21, -8, D:6) a +0 chain mail (21, -7, D:6) a tomahawk (21, -6, D:6) a +0 short sword (21, -5, D:6) a +0 hand axe of chopping (21, -2, D:6) a +1 falchion of draining (21, 4, D:6) a +2 whip of freezing (22, -26, D:6) a +0 robe (22, -6, D:6) a +0 falchion (23, -8, D:6) a +0 trident (23, -7, D:6) a +0 robe a +0 robe (23, -6, D:6) a +0 dagger a +0 robe (24, -11, D:6) a +0 long sword (24, -8, D:6) 2 tomahawks a +0 leather armour (24, -6, D:6) a +0 dagger a +0 robe (24, 12, D:6) 19 bolts (25, -8, D:6) a +2 battleaxe of venom (25, -7, D:6) a +0 hand axe (25, 15, D:6) a +0 pair of boots (36, -12, D:6) a +2 dagger (36, 15, D:6) a beef jerky (41, -7, D:6) a +0 dagger a +0 leather armour (45, -22, D:6) a +0 robe a +3 war axe (45, -18, D:6) a +0 mace a +4 ring mail (48, -20, D:6) 35 stones (49, 11, D:6) a +0 falchion Level 7 of the Dungeon [Shop] Fuxt's Antique Weapon Shoppe the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} (2329 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. the +10 dark maul {crush} (2201 gold) It inflicts extra damage upon your enemies. the +6 glaive "Kuab" {venom, Dex+4} (1755 gold) It poisons the flesh of those it strikes. It affects your dexterity (+4). the +2 quarterstaff "Fuffawuve" {flame, rElec} (1029 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. a +2 mace of holy wrath (574 gold) a +3 flail of protection (699 gold) the cursed +1 great sword "Kyupoez" {slice, *Rage Dex+5 SInv} (1032 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+5). It lets you see invisible. It may make you go berserk in combat. It has a curse placed upon it. the +7 great sword of Perversion {flame, Dex+3} (1980 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). (0, 0, D:7) a +0 mace (9, -26, D:7) a +1 war axe of electrocution (9, 13, D:7) a +0 dagger a +0 robe (10, -27, D:7) a +0 robe a +0 club a +0 dagger a +0 mace (10, -26, D:7) a +0 dagger a +0 robe (10, 13, D:7) a +0 mace a +0 chain mail (10, 18, D:7) 26 stones (11, 14, D:7) a +0 club (12, 14, D:7) a +0 flail (13, -23, D:7) a +0 falchion (21, -15, D:7) a +0 robe (21, -13, D:7) a +0 flail a +0 spear a +0 whip a +0 halberd (21, -11, D:7) a +0 halberd (35, 3, D:7) 23 stones (41, -30, D:7) a +0 chain mail (45, 1, D:7) the +2 short sword "Dymadargh" {freeze, Int+4 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (+2). (48, -31, D:7) a +0 short sword (50, -31, D:7) a +0 plate armour an uncursed amulet of guardian spirit (51, -30, D:7) a +0 halberd (52, -31, D:7) a +0 robe a +0 dagger (53, 0, D:7) a +0 short sword Level 8 of the Dungeon (0, 0, D:8) a +3 scimitar of flaming a +0 robe (9, 7, D:8) a +0 dagger a +0 robe (9, 8, D:8) a +0 war axe (9, 10, D:8) a +0 leather armour (10, 8, D:8) a +0 club a +0 leather armour (11, 7, D:8) a +0 mace (12, 5, D:8) a +0 mace (14, 35, D:8) a +0 robe (17, 51, D:8) a +0 leather armour (23, 36, D:8) a book of Flames (26, 45, D:8) a +0 hunting sling (28, 53, D:8) a +0 whip (29, 27, D:8) a +0 pair of gloves (44, 52, D:8) a +0 longbow (45, 49, D:8) a +0 leather armour (46, 47, D:8) a beef jerky (46, 49, D:8) a +0 falchion (47, 50, D:8) a cursed -2 dagger a +0 whip of electrocution a +0 ring mail (48, 48, D:8) a +0 war axe (48, 57, D:8) 21 arrows (50, 52, D:8) a +0 trident (52, 8, D:8) a +0 dire flail (52, 9, D:8) a +0 giant club (53, 6, D:8) 25 stones (68, 60, D:8) 25 stones Level 9 of the Dungeon (0, 25, D:9) 17 stones (4, -5, D:9) a +0 robe (7, 2, D:9) a +0 great sword (10, -3, D:9) a +0 halberd (12, -2, D:9) a +0 robe (13, 3, D:9) a +0 long sword (13, 5, D:9) a cursed +0 mace a +0 robe (14, 18, D:9) a +0 club (18, 14, D:9) a cursed +0 robe (19, 14, D:9) a +0 war axe (29, 31, D:9) a +0 robe (35, -7, D:9) a +0 hand axe (37, -7, D:9) a +0 great mace (42, 0, D:9) a +0 robe (43, 2, D:9) a +0 hand axe (44, 2, D:9) a +0 trident a cursed -1 ring mail a +0 dagger (44, 17, D:9) a cursed +0 scale mail (45, 2, D:9) a +0 leather armour (46, 3, D:9) a +2 flail of protection (47, 21, D:9) a +0 robe a +0 dagger (47, 23, D:9) a +1 dagger a +0 robe (48, 22, D:9) a +0 giant club (50, 22, D:9) a +0 hand axe (53, 9, D:9) a tomahawk (54, 8, D:9) a +0 scale mail a +0 dagger a +0 robe (57, -13, D:9) a +1 dagger of distortion a +0 robe (57, 8, D:9) a cursed -1 club 5 tomahawks (65, -2, D:9) a +0 robe Level 10 of the Dungeon (0, 0, D:10) a +0 mace (1, -9, D:10) a +0 dagger (3, -25, D:10) a potion of degeneration (3, -24, D:10) a meat ration (4, -24, D:10) 21 stones (4, -22, D:10) 20 arrows (6, 2, D:10) a +0 mace (7, -13, D:10) a scroll of noise (8, -20, D:10) a +0 leather armour (9, -7, D:10) a +0 leather armour (10, -23, D:10) 12 arrows (11, -24, D:10) a +0 whip a +0 ring mail (12, -22, D:10) a +0 flail (12, -21, D:10) a +0 dagger a +0 robe (13, -22, D:10) a +0 dagger a +0 robe (14, -25, D:10) a +0 mace (15, 15, D:10) a +0 scale mail (16, -12, D:10) 14 stones (20, -12, D:10) a book of Geomancy (26, -5, D:10) a +3 trident (27, -5, D:10) a +0 plate armour (48, -3, D:10) a +0 hand axe (52, -5, D:10) a +0 shortbow 20 arrows Level 11 of the Dungeon (0, 0, D:11) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (19, 14, D:11) a +0 pair of gloves (25, -9, D:11) 20 arrows (25, -7, D:11) a +0 arbalest (33, 10, D:11) 16 stones (35, -5, D:11) 17 arrows a +0 shortbow (35, 26, D:11) 17 arrows (38, -5, D:11) 10 stones (43, -19, D:11) 26 bolts (43, -14, D:11) a +0 hand axe a +0 ring mail a +0 dagger a +0 robe (45, -14, D:11) a +0 robe a +0 dagger (46, 12, D:11) 12 sling bullets (48, 19, D:11) a wand of polymorph (18/24) (50, -12, D:11) a +0 mace (52, -5, D:11) a +0 chain mail (55, 22, D:11) a +0 fustibalus (60, -8, D:11) 23 bolts (63, 2, D:11) a +0 blowgun (63, 4, D:11) 2 stones (63, 5, D:11) a +0 club a +0 club a stone a +0 club (63, 7, D:11) a cursed +0 dagger (63, 8, D:11) 3 stones (63, 11, D:11) a stone (63, 15, D:11) a +0 leather armour Level 12 of the Dungeon [Shop] Bozel's Gadget Shoppe a sack of spiders (340 gold) a wand of lightning (6/15) (170 gold) a wand of random effects (11/48) (110 gold) a lightning rod (4/4) (680 gold) a wand of paralysis (12/24) (238 gold) a wand of flame (30/48) (272 gold) a wand of clouds (4/9) (408 gold) a sack of spiders (340 gold) a lightning rod (4/4) (680 gold) a sack of spiders (340 gold) a wand of iceblast (10/15) (238 gold) a phial of floods (680 gold) a crystal ball of energy (340 gold) (0, 0, D:12) a +0 scale mail (0, 31, D:12) a +0 great mace 5 javelins a +0 scale mail (1, 22, D:12) a +0 spear (1, 28, D:12) a +0 flail of protection (1, 30, D:12) a +0 dagger a +3 vampiric dagger (1, 31, D:12) a +0 short sword (2, 45, D:12) 20 stones (8, 22, D:12) a +0 great sword (10, 14, D:12) 17 sling bullets (12, 37, D:12) a beef jerky (13, 6, D:12) 6 needles of sleeping 107 poisoned needles a +0 blowgun (13, 24, D:12) 22 stones (16, 49, D:12) a +2 dire flail of crushing a +0 giant club (17, 2, D:12) a +0 club (17, 36, D:12) a +0 rapier (20, 11, D:12) 21 arrows (20, 31, D:12) a +0 giant spiked club (33, 33, D:12) a +0 shortbow 14 arrows (42, 51, D:12) a +0 short sword of electrocution (45, 37, D:12) a +0 broad axe a cursed +0 robe a +1 hand axe of chopping a cursed +0 robe a +0 war axe a +0 robe (48, 36, D:12) a +0 chain mail (49, 33, D:12) 20 stones (50, 7, D:12) a scroll of torment (51, 12, D:12) a +1 broad axe of venom a cursed +0 chain mail (51, 13, D:12) 18 sling bullets (54, 7, D:12) an uncursed amulet of rage (54, 9, D:12) a potion of degeneration (55, 8, D:12) a +0 great sword of flaming (56, 9, D:12) a +0 helmet of see invisible (59, 12, D:12) 5 large rocks (60, 3, D:12) a +0 flail Level 13 of the Dungeon (0, 0, D:13) a +0 hand crossbow (5, -10, D:13) a +0 giant club (5, -9, D:13) a +0 giant club (6, -8, D:13) a +0 short sword 3 large rocks (10, 3, D:13) a +0 hand axe (16, -6, D:13) a +0 rapier (21, 1, D:13) a wand of digging (3/24) (22, 5, D:13) 14 stones (26, 4, D:13) a +0 war axe (30, -11, D:13) 7 needles of sleeping (30, -8, D:13) a +0 shortbow 12 arrows (30, -6, D:13) an arrow (30, 4, D:13) an arrow (31, -9, D:13) a +0 shortbow 23 arrows (35, -12, D:13) a +0 shortbow a +0 club 24 arrows (42, 4, D:13) a potion of degeneration (46, 0, D:13) 16 stones (47, -11, D:13) a +2 trident of piercing (49, -13, D:13) 18 stones (51, 9, D:13) a +0 spear (52, 4, D:13) 23 stones (52, 14, D:13) a +0 giant spiked club (54, 23, D:13) a +0 quarterstaff (57, 15, D:13) an uncursed staff of air (62, 0, D:13) a +0 rapier Level 14 of the Dungeon (0, 0, D:14) a scroll of amnesia an uncursed ring of protection from magic (4, 32, D:14) an arrow (5, 31, D:14) a +0 shortbow 31 arrows (6, 25, D:14) an arrow (6, 30, D:14) a +0 shortbow 15 arrows (6, 31, D:14) a +0 shortbow 9 arrows (9, 24, D:14) an arrow (17, -1, D:14) a scroll of immolation (21, 1, D:14) 20 sling bullets (22, 28, D:14) an arrow (22, 30, D:14) 19 arrows a +3 shortbow (24, 33, D:14) a +0 robe a +0 dagger (28, -17, D:14) a +0 leather armour (28, 25, D:14) a scroll of random uselessness (28, 27, D:14) a +1 ring of evasion (31, 11, D:14) 18 stones (34, -19, D:14) a large rock (34, -11, D:14) a +2 dagger of flaming a -5 ring of intelligence a book of Misfortune (39, -25, D:14) 21 bolts (41, -19, D:14) 2 large rocks (45, 6, D:14) 8 needles of sleeping (47, -25, D:14) a +0 leather armour (49, 35, D:14) 5 arrows (55, 15, D:14) a +0 ring mail (56, 14, D:14) 4 large rocks (63, 17, D:14) a +0 dagger a +0 robe (68, 29, D:14) a wand of random effects (28/48) Level 15 of the Dungeon [Shop] Ximaibat's Armour Boutique a +0 plate armour of fire resistance (420 gold) a +2 robe of magic resistance (247 gold) the cursed +1 chain mail of Insurance {rElec rN+} (345 gold) It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. a +0 pair of gloves of dexterity (161 gold) the +2 ring mail "Meadgh" {Int+7} (499 gold) It affects your intelligence (+7). a +0 robe of resistance (387 gold) a +2 leather armour of magic resistance (266 gold) a +3 plate armour of poison resistance (588 gold) (0, 0, D:15) 6 curare-tipped needles (5, -31, D:15) a +3 scimitar of flaming (5, -28, D:15) a +0 robe a +0 dagger (6, -33, D:15) a +0 giant club (8, -9, D:15) a +0 giant club (9, -2, D:15) 6 needles of frenzy (10, -24, D:15) a cursed -2 club (10, -9, D:15) a +0 robe (10, -8, D:15) 25 arrows a +0 shortbow (10, -2, D:15) an arrow (11, -30, D:15) a +0 giant club (11, -12, D:15) a +0 robe a +0 flail a +0 giant club (11, -8, D:15) a +0 giant spiked club an arrow (11, -7, D:15) a +0 giant club a +0 giant club (11, -3, D:15) 3 arrows (12, -21, D:15) a +0 giant club (12, -20, D:15) a +0 giant club (12, -18, D:15) a +0 robe a +0 dagger (12, -17, D:15) a cursed -3 mace (12, -16, D:15) a +0 giant club (12, -12, D:15) a +0 giant spiked club an arrow (12, -10, D:15) a +0 giant club (12, -7, D:15) a +0 giant club (12, -6, D:15) a cursed -3 giant club (12, -4, D:15) a +0 giant spiked club (13, -20, D:15) a cursed -2 giant spiked club a +0 war axe a +0 plate armour a +0 mace (13, -19, D:15) a +0 chain mail (13, -18, D:15) a +0 robe a +0 dagger (13, -11, D:15) an arrow (13, -7, D:15) 3 arrows (13, -6, D:15) a +0 giant club (16, -7, D:15) a +0 longbow 20 arrows (20, -19, D:15) a meat ration (21, 14, D:15) a +0 giant club (26, -19, D:15) 21 stones (26, 13, D:15) a +0 giant spiked club (27, -17, D:15) a +0 giant club (27, -16, D:15) a +0 giant club (27, -11, D:15) a book of Transfigurations (28, 15, D:15) a +0 giant club a +0 dire flail of protection (38, -22, D:15) a +0 giant club (38, -4, D:15) a cursed +0 giant spiked club (38, -3, D:15) a +0 giant club (39, 4, D:15) a +0 plate armour (44, -20, D:15) a +0 dire flail of holy wrath (44, -17, D:15) a +0 giant club (44, -16, D:15) a +0 giant spiked club (45, -20, D:15) 5 large rocks (45, -18, D:15) a cursed +0 robe (45, -17, D:15) 8 potions of lignification (45, -16, D:15) a +0 halberd a +0 giant club (45, -14, D:15) a +0 giant club (45, -11, D:15) 20 stones (48, -29, D:15) a +0 cloak (49, -32, D:15) a +0 giant club a +0 giant club (50, -30, D:15) a +0 giant club (50, -28, D:15) a large rock (50, -5, D:15) a +0 giant spiked club (50, -4, D:15) a +0 giant spiked club a +0 spear a +0 robe (51, -33, D:15) a scroll of noise 11 arrows a +0 longbow (51, -31, D:15) a +0 scimitar of flaming (51, -30, D:15) a +0 giant spiked club (51, -17, D:15) 30 stones (51, -5, D:15) a cursed +0 giant spiked club (51, -4, D:15) a +0 giant club a +0 giant club a +0 giant spiked club (52, -34, D:15) 2 large rocks (54, 2, D:15) a +0 mace (58, -29, D:15) a beef jerky (59, 1, D:15) the +1 swamp dragon scales of Death's Door {rPois Int+3} It affects your intelligence (+3). It protects you from poison. an uncursed ring of ice (63, -7, D:15) a +0 ring mail (64, -28, D:15) the +4 trident of Ancient Evil {pierce, rPois MP-9 Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from poison. It affects your magic capacity (-9). (64, 10, D:15) a +0 great mace (64, 12, D:15) a +0 giant club the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 hand axe (1, 0, Orc:1) a +0 plate armour a cursed +0 mace a +0 whip (2, -2, Orc:1) a +0 dagger a +1 mace of protection a +0 plate armour a +0 leather armour (2, -1, Orc:1) a +0 giant club (3, -2, Orc:1) a +0 war axe (5, 15, Orc:1) a +0 dagger a +0 robe (6, 15, Orc:1) a +0 dagger a +0 robe a +0 club a +0 ring mail (7, 15, Orc:1) a +0 dagger a +0 robe a +0 long sword a +0 plate armour (16, -9, Orc:1) a +0 hand axe (17, -8, Orc:1) a +0 halberd (18, -11, Orc:1) a +0 hand axe a +0 leather armour (18, -10, Orc:1) 4 tomahawks of dispersal a +0 leather armour a +0 dagger a +0 leather armour (18, -9, Orc:1) a +0 chain mail a +0 whip a +0 ring mail a +0 chain mail a +0 dagger a +0 robe Level 2 of the Orcish Mines [Shop] Vaobb's Assorted Antiques a sack of spiders (600 gold) a scroll of amnesia (105 gold) a wand of digging (16/24) (1200 gold) a +0 quarterstaff (120 gold) a +0 spear (90 gold) [Shop] Yteah's Antique Weapon Shop a +0 longbow of flaming (252 gold) a +0 falchion (75 gold) a +0 shortbow (75 gold) a +0 quarterstaff (100 gold) a +0 long sword (87 gold) [Shop] Akaody's General Store a cursed +0 plate armour (374 gold) a scroll of summoning (161 gold) a wand of confusion (11/48) (164 gold) a scroll of summoning (161 gold) a +0 falchion (51 gold) a wand of flame (32/48) (289 gold) 2 potions of brilliance (136 gold) a scroll of remove curse (51 gold) a scroll of enchant weapon (127 gold) a +0 mace (51 gold) 2 needles of sleeping (17 gold) (0, 0, Orc:2) a +0 dagger a +0 robe (14, -29, Orc:2) a +1 trident of piercing (14, -11, Orc:2) a +0 dagger a +0 robe (15, -27, Orc:2) a +0 plate armour (15, -14, Orc:2) a +0 dagger a +0 robe (16, -24, Orc:2) a +0 dagger of draining a +0 robe (16, -20, Orc:2) a +0 morningstar (16, -17, Orc:2) a +1 dagger of venom a +0 robe (17, -36, Orc:2) a +1 dagger of venom (17, -34, Orc:2) a -2 ring of protection (17, -26, Orc:2) a +0 dagger a +0 robe a +0 hand axe a +0 chain mail (17, -25, Orc:2) a tomahawk (17, -24, Orc:2) a +0 flail (18, -26, Orc:2) a +0 plate armour (18, -25, Orc:2) 3 tomahawks a +0 plate armour (18, -24, Orc:2) a +0 dagger a +0 robe (18, -20, Orc:2) a +0 hand axe (18, -9, Orc:2) a +0 dagger a +0 robe (19, -25, Orc:2) a +0 club a +0 leather armour (19, -23, Orc:2) a +0 war axe (19, -22, Orc:2) a +0 mace (19, -20, Orc:2) a +0 dagger of freezing a +0 robe (19, -4, Orc:2) a +0 dagger a +0 robe (20, -24, Orc:2) a +2 dagger of protection a +0 dagger a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 robe (21, -8, Orc:2) a +0 flail a +0 plate armour (22, -24, Orc:2) a +0 dagger a +0 robe (24, -21, Orc:2) a +0 dagger a +0 robe (25, -22, Orc:2) a +0 flail a +0 leather armour (25, -4, Orc:2) a +0 club (25, -3, Orc:2) a +0 club (26, -23, Orc:2) a +0 dagger a +0 robe (26, -21, Orc:2) a +0 dagger of venom a +0 robe (26, -4, Orc:2) a +0 war axe (27, -5, Orc:2) a +0 plate armour (28, -22, Orc:2) a +0 dagger a +0 robe (30, -21, Orc:2) a +0 dagger of draining a +1 robe of the Archmagi (30, -7, Orc:2) a +0 flail (31, -22, Orc:2) a +0 dagger a +0 robe (32, -22, Orc:2) a +0 club (33, -4, Orc:2) a +0 whip (34, -4, Orc:2) a +1 spear of venom (34, -3, Orc:2) a +0 flail (35, -13, Orc:2) a +0 dagger a +0 robe (35, -11, Orc:2) a +0 dagger a +0 robe (36, -30, Orc:2) a +0 short sword a +0 leather armour (36, -20, Orc:2) a +0 long sword (36, -16, Orc:2) a +0 hand axe (36, -10, Orc:2) a +0 flail (36, -3, Orc:2) a +0 dagger a +0 robe (36, -2, Orc:2) a +0 hand axe (37, -20, Orc:2) a +0 giant spiked club (37, -3, Orc:2) a +0 club a +0 leather armour (38, -26, Orc:2) a +0 dagger (38, 0, Orc:2) a +0 whip a +0 scale mail (39, -32, Orc:2) a +0 long sword a cursed +0 chain mail (39, -31, Orc:2) a +0 club 2 tomahawks of dispersal (39, -30, Orc:2) a +0 giant club (40, -29, Orc:2) a +1 short sword of freezing a +0 leather armour a +0 club a +0 leather armour (40, -28, Orc:2) a +0 halberd (40, -26, Orc:2) a +0 chain mail (41, -26, Orc:2) a +0 dagger a +0 robe a +0 plate armour (41, -25, Orc:2) a +0 dagger (42, -26, Orc:2) a +0 battleaxe a +0 flail (42, -25, Orc:2) a +0 giant spiked club Level 1 of the Lair of Beasts [Shop] Jubeon's Jewellery Boutique a cursed -2 ring of strength (30 gold) an uncursed ring of poison resistance (300 gold) the ring "Gusac" {Ice Str+4} (606 gold) [ring of ice] It enhances your ice magic. It affects your strength (+4). It makes you vulnerable to fire. It protects you from cold. the ring of Koefra {Ice MR- Str+4} (543 gold) [ring of ice] It enhances your ice magic. It affects your strength (+4). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. a +3 ring of protection (315 gold) an uncursed ring of poison resistance (300 gold) the ring of Fubrishypn {Fire Dex+4} (606 gold) [ring of fire] It enhances your fire magic. It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. an uncursed ring of protection from cold (375 gold) an uncursed amulet of rage (600 gold) an uncursed ring of flight (262 gold) a cursed ring of teleportation (67 gold) (0, 0, Lair:1) 14 sling bullets (3, 2, Lair:1) a book of Battle (20, -26, Lair:1) a +0 quarterstaff (32, 15, Lair:1) 23 arrows (37, -31, Lair:1) 14 sling bullets (43, -13, Lair:1) 21 arrows (43, -12, Lair:1) a +0 leather armour (47, 19, Lair:1) 16 stones (55, -7, Lair:1) a book of Fire (59, 3, Lair:1) a +4 flail (61, -33, Lair:1) a +0 trident Level 2 of the Lair of Beasts (0, 0, Lair:2) a wand of polymorph (16/24) (12, -3, Lair:2) a +0 scale mail (18, -26, Lair:2) a meat ration (22, -24, Lair:2) 15 bolts (23, 16, Lair:2) a +0 long sword (29, -13, Lair:2) a +0 arbalest (32, 9, Lair:2) a +0 ring mail (48, 10, Lair:2) a potion of mutation (50, 17, Lair:2) a +0 whip (51, 18, Lair:2) a +0 short sword (52, 6, Lair:2) a potion of degeneration Level 3 of the Lair of Beasts (0, 0, Lair:3) the +3 ring mail "Miunudgh" {rC+ Str+3 Int+4 Dex+3} It affects your strength (+3). It affects your intelligence (+4). It affects your dexterity (+3). It protects you from cold. (1, 0, Lair:3) a +0 mace (9, 37, Lair:3) a +0 shortbow (13, 30, Lair:3) a +0 shortbow (16, 12, Lair:3) a +0 dagger (16, 15, Lair:3) a +0 centaur barding (21, 21, Lair:3) a +0 hand axe (21, 22, Lair:3) a +0 robe (22, 22, Lair:3) a +0 long sword (35, 7, Lair:3) 17 stones (35, 19, Lair:3) a meat ration (40, 14, Lair:3) a +0 leather armour (43, 39, Lair:3) a +0 plate armour (61, 44, Lair:3) a book of Flames (66, 30, Lair:3) a throwing net (69, 32, Lair:3) a meat ration Level 4 of the Lair of Beasts (0, 0, Lair:4) 25 stones (4, 9, Lair:4) a +0 club (11, 1, Lair:4) a wand of confusion (21/48) (14, -35, Lair:4) 27 stones (31, -13, Lair:4) a book of Debilitation (34, -17, Lair:4) 13 stones Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 robe (16, 6, Lair:5) 23 stones (16, 11, Lair:5) a box of beasts (42, 26, Lair:5) a cursed +0 pair of boots (42, 32, Lair:5) a +0 plate armour (46, 3, Lair:5) a box of beasts (48, -13, Lair:5) a +0 great sword a +3 spear of pain (54, 15, Lair:5) a +0 chain mail Level 6 of the Lair of Beasts (0, 0, Lair:6) 19 stones (1, 27, Lair:6) a +0 scale mail (2, 14, Lair:6) a +0 fustibalus (13, 27, Lair:6) a +0 hand axe (16, 26, Lair:6) 7 bolts (19, -5, Lair:6) a book of Power (21, -5, Lair:6) a meat ration (22, -16, Lair:6) 23 stones (23, 6, Lair:6) a book of Dreams (33, -22, Lair:6) an uncursed staff of power (45, -5, Lair:6) a +0 quarterstaff (46, 17, Lair:6) a +0 mace (48, -18, Lair:6) 30 bolts (54, 28, Lair:6) the +0 arbalest of Contradiction {venom, rC+ MR+} It poisons the ammo it fires. It protects you from cold. It affects your resistance to hostile enchantments. (54, 31, Lair:6) 8 bolts (55, 28, Lair:6) 17 stones (55, 31, Lair:6) a +0 robe (62, 31, Lair:6) a +0 dagger Level 1 of the Snake Pit (0, 0, Snake:1) a +0 glaive (3, 2, Snake:1) a potion of mutation (7, -17, Snake:1) a +0 whip (10, -13, Snake:1) a +3 shortbow of flaming (10, -10, Snake:1) 2 arrows (10, -8, Snake:1) an arrow (11, -2, Snake:1) a meat ration (12, -13, Snake:1) 2 arrows (12, -2, Snake:1) a +0 ring mail (12, 17, Snake:1) 2 arrows a -2 hand axe (13, -12, Snake:1) an arrow (14, 0, Snake:1) a +0 spear (14, 18, Snake:1) a +0 flail (15, 18, Snake:1) 2 arrows (16, -11, Snake:1) an arrow (17, -10, Snake:1) a +0 scale mail of poison resistance (17, 0, Snake:1) 8 stones (18, -16, Snake:1) a +2 quarterstaff of protection (18, -15, Snake:1) 2 arrows (18, -10, Snake:1) a +4 trident (18, 19, Snake:1) a bolt (19, -18, Snake:1) a +0 shortbow of flaming 14 arrows (19, -6, Snake:1) a +0 long sword (19, 7, Snake:1) a bolt (19, 18, Snake:1) a +0 robe a +0 long sword (20, -18, Snake:1) a scroll of amnesia (20, 20, Snake:1) a +1 falchion of slicing (21, -18, Snake:1) a +1 shortbow of flaming 17 arrows (21, 14, Snake:1) 2 bolts (22, -13, Snake:1) a +0 leather armour (22, 15, Snake:1) a +0 robe 23 bolts a +0 arbalest (23, 15, Snake:1) 13 arrows a +0 morningstar a +0 shortbow (26, 5, Snake:1) a +0 robe 23 bolts a +0 mace a +0 arbalest (26, 8, Snake:1) a bolt (27, -14, Snake:1) a +0 scimitar (27, 4, Snake:1) a scroll of immolation (28, -14, Snake:1) a cursed +0 robe (33, 5, Snake:1) a +0 robe a +0 short sword (35, -12, Snake:1) a meat ration (35, 19, Snake:1) a +0 long sword of holy wrath (36, -23, Snake:1) a +0 long sword (40, -7, Snake:1) a scroll of noise (40, 0, Snake:1) 13 arrows (44, -11, Snake:1) a +0 mace (46, -11, Snake:1) a +0 halberd (48, -9, Snake:1) the Almanac of Twisted Sinister Rituals Spells Type Level a - Regeneration Charms/Necromancy 3 b - Gell's Gravitas Hexes/Translocation 3 c - Portal Projectile Translocation 3 d - Teleport Other Translocation 3 e - Passage of Golubria Translocation 4 Level 2 of the Snake Pit (0, 0, Snake:2) 21 gold pieces (26, 35, Snake:2) a +1 long sword of slicing a +0 longbow 17 arrows a +0 robe (32, 23, Snake:2) a bolt (32, 24, Snake:2) 2 bolts (44, 4, Snake:2) a +0 spear (54, 6, Snake:2) a +0 rapier (55, 3, Snake:2) a +0 leather armour (57, 50, Snake:2) a +0 whip a +0 robe (58, 0, Snake:2) a +1 antimagic quarterstaff