Errthou Level 1 of the Dungeon (5, 12, D:1) a +0 whip a ball python corpse (skeletalised by now) (6, 11, D:1) a ball python corpse (skeletalised by now) (6, 30, D:1) a rat skeleton a hobgoblin skeleton (6, 31, D:1) a quokka skeleton (14, 28, D:1) a +0 dagger a kobold skeleton (19, 9, D:1) a jackal skeleton a jackal skeleton (20, 33, D:1) a ball python corpse (skeletalised by now) (20, 34, D:1) a ball python corpse (skeletalised by now) (23, 37, D:1) a bat corpse (skeletalised by now) (28, 5, D:1) a bat skeleton (29, 4, D:1) a jackal skeleton a jackal skeleton (29, 8, D:1) 5 stones (35, 33, D:1) 9 stones (39, 3, D:1) a +0 short sword Level 2 of the Dungeon (1, 18, D:2) 5 stones (5, -22, D:2) a +0 dagger (7, -20, D:2) a +0 ring mail (7, -5, D:2) a +0 mace (10, 19, D:2) a +0 rapier (11, -5, D:2) a +0 club (11, 22, D:2) a scarf of repulsion (12, 10, D:2) a hobgoblin corpse (skeletalised by now) (12, 12, D:2) a +0 dagger (12, 23, D:2) a +0 hand axe (19, 13, D:2) a +0 club (20, 10, D:2) a hobgoblin corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (20, 11, D:2) a +3 mace a +0 animal skin a +0 helmet (20, 12, D:2) a +0 dagger a +0 dagger a goblin skeleton (20, 14, D:2) a +0 club a goblin corpse (skeletalised by now) (21, 2, D:2) a +2 dagger of speed a +0 sling a goblin corpse (skeletalised by now) (21, 13, D:2) a +0 club (23, 20, D:2) a +0 dagger a goblin skeleton (27, 25, D:2) a +0 ring mail (30, -13, D:2) 8 stones (35, 23, D:2) a +0 flail (36, 14, D:2) a quokka skeleton (41, -11, D:2) a +0 dagger a goblin corpse (skeletalised by now) (42, -7, D:2) a +0 robe (49, 7, D:2) a +0 scythe a +0 robe (54, 0, D:2) a +0 antimagic short sword 3 stones Level 3 of the Dungeon (5, -5, D:3) a +0 dagger a goblin skeleton (5, 3, D:3) an orb of mayhem (6, -5, D:3) a +0 club a goblin skeleton (12, -31, D:3) a +0 ring mail (13, -29, D:3) a jackal corpse (skeletalised by now) (15, -39, D:3) a ball python corpse (skeletalised by now) (21, -24, D:3) a +0 dagger (27, -38, D:3) a +0 ring mail (31, -14, D:3) a +2 spectral club a +0 ring mail (34, -43, D:3) a bat corpse (skeletalised by now) (35, -32, D:3) a bat corpse (skeletalised by now) (43, -27, D:3) a +0 scale mail (44, -24, D:3) a bat skeleton (46, -24, D:3) a rat skeleton (51, 3, D:3) a +0 robe (57, 1, D:3) a +0 short sword a +0 robe Level 4 of the Dungeon (2, -13, D:4) a +0 dagger (2, -11, D:4) a +0 club a +0 leather armour (2, -10, D:4) a +0 hand axe 9 stones a +0 robe (3, -15, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (14, -5, D:4) a +0 ring mail (21, -16, D:4) a hound corpse (skeletalised by now) (21, -12, D:4) a +0 shortbow (28, 15, D:4) a +0 pair of gloves (33, -2, D:4) a +0 mace an orc skeleton (39, 5, D:4) a potion of ambrosia (40, 3, D:4) a potion of brilliance (41, 5, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (42, 3, D:4) a scroll of identify (43, 5, D:4) a scroll of identify (45, -11, D:4) a +0 robe (46, -10, D:4) a +0 ring mail Level 5 of the Dungeon (5, -1, D:5) a +1 falchion of draining (still there?) a +0 robe (still there?) (5, 4, D:5) a +0 quarterstaff (9, -4, D:5) a +0 dagger (15, 0, D:5) a +0 spear a +0 robe (17, 20, D:5) a +0 leather armour (30, 28, D:5) a +0 quarterstaff (31, 9, D:5) 4 stones (32, 2, D:5) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 hand axe an orc corpse (skeletalised by now) (35, 9, D:5) a +0 scale mail (36, 9, D:5) a +0 ring mail (37, 5, D:5) a quill talisman (44, 24, D:5) 4 stones (47, -12, D:5) a +0 orcbow