Dungeon Crawl Stone Soup version 0.23-a0-767-gdc19b93d68 (webtiles) character file. 0 Esekla the Skirmisher (level 1, 16/16 HPs) Began as a Formicid Wanderer on Jan 29, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:46 (17 turns). Esekla the Skirmisher (Formicid Wanderer) Turns: 17, Time: 00:00:47 Health: 16/16 AC: 3 Str: 14 XL: 1 Next: 11% Magic: 1/1 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + e - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 club (weapon) Missiles b - 2 throwing nets (quivered) Armour a - a +0 leather armour (worn) d - a +0 ring mail Scrolls h - a scroll of random uselessness {unknown} Potions c - a potion of curing g - a potion of degeneration {unknown} Comestibles f - a ration Skills: + Level 2.2 Fighting Level 2.0 Axes + Level 1.0 Throwing + Level 1.1 Armour + Level 1.7 Dodging Level 1.2 Shields + Level 1.0 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a viscous white potion. Found a staircase leading out of the dungeon. You begin with the following items: a +0 leather armour, 2 throwing nets, a potion of curing, a +0 ring mail, a +0 club, a ration. You enter the shallow water. Moving in this stuff is going to be slow. g - a viscous white potion Found a scroll labeled CEYTOOMYUN. Found 10 sling bullets. A rat comes into view. Found 12 gold pieces. You see here a scroll labeled CEYTOOMYUN. h - a scroll labeled CEYTOOMYUN You hit the rat. The rat is moderately wounded. The rat bites you but does no damage. The rat barely misses you. You hit the rat. You kill the rat! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.........# ######.#### .# #.#########.# #............ ###.......# . ####.......#.. #......(...... ....##...†...### ### #..@....# #.......# ####.#### .# .# .# $# .# There were no monsters in sight! Vanquished Creatures A rat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 leather | armour, 2 throwing nets, a potion of curing, a +0 ring | mail, a +0 club, a ration 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 17 | D:1 | Quit the game Vault maps used: D:1: ebering_hopf_link Action || total -------------------------++------- Melee: Club || 2 Armor: Leather armour || 1 Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------