Dungeon Crawl Stone Soup version 0.23.0-3-gf3c87f2df8 (webtiles) character file. Game seed: 17757422760817815689 0 Esekla the Magician (level 1, 10/10 HPs) Began as a Tengu Wanderer on Feb 22, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:19 (0 turns). Esekla the Magician (Tengu Wanderer) Turns: 0, Time: 00:00:19 Health: 10/10 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 5/5 EV: 8 Int: 13 God: Gold: 0 SH: 7 Dex: 12 Spells: 5/6 levels left rFire . . . SeeInvis . e - +0 club rCold . . . Gourm . a - +0 shield rNeg . . . Faith . d - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 club (weapon) Armour a - a +0 shield (worn) d - a +0 robe (worn) Comestibles f - a ration Skills: + Level 1.0 Throwing + Level 1.0 Shields + Level 3.0 Spellcasting + Level 2.1 Necromancy Level 2.1 Earth Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Animate Skeleton Necr N/A 50% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Vampiric Draining Necr #......... 86% 3 ###.... Ensorcelled Hibernation Hex/Ice #..... 91% 2 ###.... Throw Frost Conj/Ice #..... 91% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Welcome, Esekla the Tengu Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a ration, a ring mail and a leather armour. Found a staircase leading out of the dungeon. You begin with the following items: a +0 shield, a +0 robe, a +0 club, a ration; and the following spell memorised: Animate Skeleton; and the following spells available to memorise: Vampiric Draining, Ensorcelled Hibernation, Throw Frost. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .. ..# # # ...#.# #. #.#.#.# #.## ...#.#.#.#.# #.≈≈≈≈≈.# ...#≈...≈#%# #.≈..@≈.# #..#≈...≈#...# #.≈≈≈≈≈.# .# #..#.#.#.#.. #.#.#.# #.#.. #..#.# #....# #.# # # .[# [. .# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Tengu Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 shield, a +0 | robe, a +0 club, a ration; and the following spell | memorised: Animate Skeleton; and the following spells | available to memorise: Vampiric Draining, Ensorcelled | Hibernation, Throw Frost 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 5/5 0 | D:1 | Quit the game