Dungeon Crawl Stone Soup version 0.24-a0-244-ga6a6ab7d13 (webtiles) character file. Game seed: 2123589480594096370 0 Esekla the Skirmisher (level 1, 9/18 HPs) Began as a Formicid Abyssal Knight on Apr 10, 2019. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:01:49 (169 turns). Esekla the Skirmisher (Formicid Abyssal Knight) Turns: 169, Time: 00:01:49 Health: 9/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 11 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 11 gold pieces. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) Scrolls d - a scroll of identify {unknown} e - a scroll of enchant armour {unknown} Potions f - a potion of magic {unknown} Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.0 Long Blades + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History A small abomination comes into view. A death knight comes into view. It is wielding a +3 great sword. A small abomination comes into view. A small abomination comes into view. Found a dagger and a club. Found 24 stones. You see here a club. Found a sedimented green potion. You see here a sedimented green potion. f - a sedimented green potion The small abomination hits you! Ouch! That really hurt! You pass through the gate. You can no longer depart the Abyss at will. There is a staircase leading out of the dungeon here. Found 11 gold pieces. You now have 11 gold pieces. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.##.#..### #.##.#..# #.##.#.. #.##.#.# #.##.#.# #.##.#.##### #.#........##.# #.#####.......# #...@..###.##.# ######## # { There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Esekla the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 57 | Abyss:1 | Noticed a small abomination 72 | Abyss:1 | Noticed a death knight 102 | Abyss:1 | Noticed a small abomination 116 | Abyss:1 | Noticed a small abomination 141 | D:1 | Escaped the Abyss 169 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: dpeg_arrival_tiny_i, layout_loops_ring, nrook_uturn, minivault_25, wad_floor_pattern_untrapped, hangedman_glass_teeth, fountainhead Abyss:1 Action || total -------------------------++------- Invok: Depart the Abyss || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------