Dungeon Crawl Stone Soup version 0.24-a0-244-ga6a6ab7d13 (webtiles) character file. Game seed: 9044828127389847680 0 Esekla the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Abyssal Knight on Apr 10, 2019. Was a Follower of Lugonu. Got out of the dungeon alive. The game lasted 00:01:26 (129 turns). Esekla the Skirmisher (Formicid Abyssal Knight) Turns: 129, Time: 00:01:27 Health: 18/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 16 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You escaped. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 16 gold pieces. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Scrolls d - a scroll of teleportation {unknown} Potions e - a potion of heal wounds {unknown} Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.0 Axes + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You now have 16 gold pieces. Found a hazy altar of Hepliaklqana. Found 12 poisoned needles. Found a gateway leading out of the Abyss. An orb spider comes into view. The orb spider begins to weave its threads into a brightly glowing ball. A large abomination comes into view. The orb spider weaves a glowing orb of energy. An orb of destruction comes into view. There is a gateway leading out of the Abyss here. You pass through the gate. Found a scroll labeled ANEITACIQO and 16 stones. There is a staircase leading out of the dungeon here. There is a fountain of clear blue water here. Found a smoky purple potion. d - a scroll labeled ANEITACIQO e - a smoky purple potion There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! { { { { ##### {##...## ##..@..## { ##.......## { ##..⌠...⌠..# ##...........# ##.⌠....⌠....⌠.# ##............... {##..⌠...⌠...⌠...⌠. ##......(.......... { #......⌠.......⌠.. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Esekla the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 28 | Abyss:1 | Found a hazy altar of Hepliaklqana. 48 | Abyss:1 | Found a corrupted altar of Lugonu. 99 | Abyss:1 | Noticed an orb spider 101 | Abyss:1 | Noticed a large abomination 105 | D:1 | Escaped the Abyss 129 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: dpeg_arrival_lava_temple_mockup, layout_rooms Abyss:1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------