Dungeon Crawl Stone Soup version 0.24-a0-249-g2af7e837d0 (webtiles) character file. Game seed: 13243947109170360204 0 Esekla the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Abyssal Knight on Apr 13, 2019. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:01:44 (73 turns). Esekla the Skirmisher (Formicid Abyssal Knight) Turns: 73, Time: 00:01:45 Health: 18/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 1/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Wands e - a wand of paralysis (8) Potions d - a potion of brilliance {unknown} Comestibles c - a ration Skills: * Level 3.2 Fighting + Level 2.0 Axes + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You plunge deeper into the Abyss. Beware, you cannot shaft yourself on this level. Found a long brass wand. e - a wand of paralysis (8) Found a shiny scale mail. 2 ugly things and a very ugly thing come into view. The green ugly thing moves out of view. The green very ugly thing moves out of view. The green ugly thing moves out of view. A green very ugly thing comes into view. The green very ugly thing gurgles horribly! You hear a horrible gurgling sound! x3 You hear a horrible gurgling sound! A green very ugly thing comes into view. You pass through the gate. You can no longer depart the Abyss at will. There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ########## #P≈≈≈≈P.@# #≈≈≈≈..### #≈≈≈≈≈.P# #≈≈≈≈≈≈.# #≈≈≈≈≈.≈# #P≈≈≈≈.## #≈P≈≈≈≈. #≈PP≈≈≈≈ #PP≈≈≈≈. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Esekla the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 56 | Abyss:2 | Noticed a green ugly thing 56 | Abyss:2 | Noticed a green very ugly thing 56 | Abyss:2 | Noticed a green ugly thing 58 | Abyss:2 | Noticed a green very ugly thing 61 | Abyss:2 | Noticed a green very ugly thing 67 | D:1 | Escaped the Abyss 73 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_loops_ring Abyss:1 Abyss:2 Action || total -------------------------++------- Invok: Depart the Abyss || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------