Dungeon Crawl Stone Soup version 0.24-a0-250-g6074511092 (webtiles) character file. Game seed: 14673298295663693242 0 Esekla the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Abyssal Knight on Apr 14, 2019. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:01:50 (99 turns). Esekla the Skirmisher (Formicid Abyssal Knight) Turns: 99, Time: 00:01:50 Health: 18/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 1/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating, diseased A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: * Level 3.2 Fighting + Level 2.0 Axes + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Press ? for a list of commands and other information. Found a robe. Found a corrupted altar of Lugonu. Found a dagger. You see here a dagger. Found a gateway leading out of the Abyss. Found 27 arrows. A large abomination comes into view. An ancient zyme comes into view. You feel yourself growing ill in the presence of the ancient zyme. A bone dragon comes into view. Press: ? - help, v - describe, . - travel A rock wall. You feel ill. You pass through the gate. You can no longer depart the Abyss at will. Found a dagger. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #+# ####.#### ##.......## #..#####..# #.##...##.# #.##.@.##.# #.##...##.# #..##+##..# ##... .).## #### #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Esekla the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 84 | Abyss:1 | Noticed a large abomination 90 | Abyss:1 | Noticed an ancient zyme 91 | Abyss:1 | Noticed a bone dragon 97 | D:1 | Escaped the Abyss 99 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: dpeg_arrival_concentric_ovals, layout_basic, minmay_misc_feat_chi, serial_bayou_crossing Abyss:1: hangedman_abyss_monster_moat Action || total -------------------------++------- Invok: Depart the Abyss || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------