Esekla Level 1 of the Dungeon (0, 0, D:1) a +0 club (14, -38, D:1) 13 bolts (14, 10, D:1) a +0 spear (21, -33, D:1) 25 sling bullets (22, 8, D:1) 20 sling bullets (24, 20, D:1) a +0 club a +0 dagger (28, 19, D:1) 23 arrows (31, 0, D:1) 10 poisoned needles (33, -7, D:1) a +0 hand axe (34, -3, D:1) a +0 club (36, 6, D:1) a +0 club (40, -19, D:1) a +0 ring mail Level 2 of the Dungeon (3, -10, D:2) 3 stones (6, 10, D:2) 28 bolts (9, 6, D:2) a +0 dagger (10, 3, D:2) a +0 whip (10, 21, D:2) a potion of degeneration a potion of heal wounds (25, -9, D:2) 14 arrows (27, -10, D:2) a stone (27, -5, D:2) a stone (31, -6, D:2) 26 bolts (34, 6, D:2) a +0 short sword a +0 dagger a +0 robe (38, 13, D:2) a +0 scale mail (39, -20, D:2) 17 stones (42, 13, D:2) 16 sling bullets (53, -20, D:2) a +0 leather armour a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (0, 3, D:3) a +0 leather armour (0, 16, D:3) a +0 hunting sling (0, 18, D:3) a +0 dagger a +0 robe (0, 19, D:3) a +0 hand axe a +0 scale mail (1, -1, D:3) a +0 ring mail a +0 club (18, -3, D:3) 31 stones (18, 15, D:3) 17 stones (21, 37, D:3) a cursed +0 robe (21, 41, D:3) a +0 club a +0 leather armour (21, 42, D:3) a +0 whip (22, 44, D:3) a +0 dagger a cursed +0 robe a +0 short sword (23, 35, D:3) a +2 mace of holy wrath (25, 21, D:3) 5 curare-tipped needles (26, -2, D:3) a cursed -2 war axe (28, 6, D:3) a +0 whip (31, 18, D:3) a +0 mace (32, 3, D:3) a +0 buckler (34, -8, D:3) a +0 hand axe (37, -8, D:3) 25 stones (37, 7, D:3) a +0 hunting sling (37, 24, D:3) a +0 mace (39, 18, D:3) a +0 quarterstaff (42, -8, D:3) a +0 short sword 3 stones (44, -11, D:3) a +0 dagger Level 4 of the Dungeon (5, -3, D:4) a +0 mace a +0 chain mail (6, 14, D:4) a +0 leather armour (17, 27, D:4) a +0 dagger (20, 28, D:4) a +0 whip (23, -5, D:4) a +0 ring mail (25, 1, D:4) a +0 ring mail a +0 dagger (28, -4, D:4) a book of Minor Magic (28, 9, D:4) 22 bolts (36, 16, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 robe (0, 49, D:5) a +0 dagger (6, 44, D:5) a +0 ring mail a +0 flail (7, 33, D:5) a +0 ring mail (27, 1, D:5) 16 stones (30, 28, D:5) 17 arrows (31, 54, D:5) 5 large rocks (39, 26, D:5) 11 sling bullets (41, 14, D:5) a +0 dagger a +0 robe (41, 16, D:5) a +0 short sword a +0 scale mail a +0 hand axe a +0 scale mail (41, 17, D:5) a +0 dagger (45, -4, D:5) 2 needles of sleeping (51, 13, D:5) a +0 war axe (53, 33, D:5) a +0 large shield (62, 50, D:5) 17 sling bullets (63, 27, D:5) a +0 shortbow Level 6 of the Dungeon [Shop] Jalang's General Store an uncursed amulet of rage (600 gold) a +0 hunting sling (22 gold) a ration (75 gold) the cursed +1 robe of the Poles {Regen+} (145 gold) It increases your rate of regeneration. It has a curse placed upon it. 25 sling bullets (187 gold) 13 sling bullets (97 gold) 19 stones (28 gold) an uncursed ring of magical power (300 gold) 2 scrolls of summoning (285 gold) a crystal ball of energy (300 gold) (0, 0, D:6) 16 stones (7, -2, D:6) a cursed +0 leather armour (29, -4, D:6) 2 needles of frenzy (30, 19, D:6) 11 stones (56, 19, D:6) 15 poisoned needles (57, 31, D:6) a +0 falchion a +0 dagger (58, 31, D:6) a +0 flail (59, 26, D:6) a +0 plate armour a +0 dire flail of draining (59, 33, D:6) an arrow (59, 34, D:6) a +0 shortbow 21 arrows (60, 37, D:6) a +0 giant spiked club (65, -11, D:6) a cursed +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 falchion a +0 dagger of holy wrath (2, -34, D:7) a +0 robe (7, -30, D:7) 15 stones (8, 2, D:7) a +0 giant club (12, -24, D:7) a +0 long sword (12, -4, D:7) a throwing net (16, 9, D:7) 12 stones (21, -6, D:7) a +0 leather armour a +2 dagger of chaos (21, -3, D:7) a +0 chain mail a +0 club (22, -4, D:7) a +0 leather armour a +0 dagger (22, -3, D:7) a +0 giant club a cursed -2 club (23, -4, D:7) a +0 club Level 8 of the Dungeon [Shop] Luramasa's Antique Weapon Shoppe a +0 spear (75 gold) a +0 great sword of slicing (292 gold) a +0 club (25 gold) the +2 quarterstaff "Uvabliu" {crush, SInv} (680 gold) It inflicts extra damage upon your enemies. It lets you see invisible. the +6 arbalest "Damnation" {damnation} (2000 gold) a +0 giant club (42 gold) a cursed -1 trident (2 gold) a +0 giant spiked club (47 gold) a +0 mace of draining (185 gold) the +9 glaive "Den Ucul" {flame, rElec} (1767 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. a +0 flail (87 gold) a +0 hand axe (75 gold) a +0 quarterstaff (100 gold) (0, 0, D:8) 12 stones (0, 18, D:8) a +0 robe (1, -5, D:8) a +0 leather armour (3, 21, D:8) a +0 ring mail (9, 4, D:8) a +0 robe a +0 dagger a cursed +0 dagger a +0 robe (9, 5, D:8) a +0 hand axe (9, 12, D:8) a +0 club (10, -3, D:8) a +0 shortbow (10, 0, D:8) a cursed +0 scale mail (12, 10, D:8) a +0 chain mail (16, -3, D:8) a potion of heal wounds (18, 1, D:8) 24 bolts (26, 23, D:8) a scroll of random uselessness (31, 7, D:8) 28 stones (33, 1, D:8) a +0 short sword (35, 3, D:8) 10 sling bullets (36, 3, D:8) a +0 robe (39, 33, D:8) 7 needles of confusion (40, 19, D:8) a +0 plate armour (46, 25, D:8) a +0 flail (52, 32, D:8) a +0 trident a +0 ring mail Level 9 of the Dungeon [Shop] Alotisis's Gadget Shoppe a wand of random effects (26) (154 gold) a wand of acid (4) (176 gold) a sack of spiders (220 gold) a lamp of fire (440 gold) a wand of random effects (8) (55 gold) a box of beasts (220 gold) a wand of acid (9) (286 gold) a wand of enslavement (11) (143 gold) a wand of digging (4) (176 gold) (0, 0, D:9) a +0 robe (1, -22, D:9) a +0 dagger a +0 robe (1, -18, D:9) a +0 dagger a +0 robe (2, -19, D:9) a +0 dagger a +0 robe (7, 12, D:9) a +0 mace of protection (11, 7, D:9) a +0 flail of holy wrath (11, 23, D:9) a +0 falchion (12, -1, D:9) a +0 robe a +0 dagger (13, -3, D:9) a +0 leather armour a +0 hand axe a +0 club a +0 dagger a +0 robe (19, -9, D:9) a +0 ring mail (21, -23, D:9) a +0 ring mail (26, -7, D:9) 9 stones (51, -8, D:9) a +0 ring mail (53, -5, D:9) 8 poisoned needles (53, 0, D:9) a +0 leather armour Level 10 of the Dungeon (0, 0, D:10) a +0 robe (2, -12, D:10) 12 stones (5, -19, D:10) 23 bolts (13, -4, D:10) a +0 club (13, -3, D:10) a +0 short sword a +0 leather armour (13, -2, D:10) a +0 leather armour a +0 mace a cursed +0 leather armour (14, -3, D:10) a +0 hand axe a +0 leather armour (15, -3, D:10) a +0 flail a +0 plate armour a +0 mace (15, -2, D:10) a +0 dagger a +0 robe (16, -2, D:10) a stone a +0 giant club (17, -1, D:10) 2 stones (19, -1, D:10) a +0 club a +0 blowgun 2 poisoned needles (20, -2, D:10) a cursed -1 club (20, 1, D:10) a +0 whip (21, 11, D:10) a potion of degeneration a +0 dagger (22, -6, D:10) 2 throwing nets (23, -13, D:10) a +0 flail (23, -12, D:10) a +3 flail of protection (23, 10, D:10) a stone (24, -13, D:10) a +0 dagger (26, -12, D:10) a +0 hand axe (28, 7, D:10) a +0 spear a +0 robe (29, 7, D:10) a +0 robe (30, 6, D:10) a +0 robe a +0 robe a +4 mace a +0 robe a cursed +0 short sword (30, 7, D:10) a +0 robe a +0 long sword a +0 robe a +3 dagger a +0 robe a +0 mace (32, 8, D:10) a +0 robe a +3 trident (33, -3, D:10) 2 stones (35, -7, D:10) a +0 giant spiked club a +0 giant club (35, -1, D:10) a +0 ring mail (35, 28, D:10) a +0 war axe (43, 17, D:10) a +0 dagger a +0 robe (44, 7, D:10) a +0 short sword (44, 17, D:10) a +0 hand axe (44, 24, D:10) a +4 battleaxe a +0 robe (45, 7, D:10) a +0 dagger a +0 robe (45, 13, D:10) a +0 short sword (45, 14, D:10) a +2 short sword of speed 2 stones (47, 7, D:10) a +0 short sword (48, 5, D:10) 2 stones a +2 dagger of speed (48, 7, D:10) 5 stones a +0 dagger (48, 9, D:10) a +0 short sword (50, 7, D:10) a +0 dagger a +0 short sword a +0 short sword a +0 dagger a cursed -2 dagger (50, 17, D:10) a +0 short sword (51, 4, D:10) 2 stones (51, 7, D:10) a +0 dagger a +0 whip Level 11 of the Dungeon (0, 0, D:11) a +0 chain mail (1, 47, D:11) a +0 short sword (unseen) (1, 50, D:11) a +0 giant spiked club (unseen) (9, 52, D:11) 4 arrows (10, 48, D:11) an arrow (14, 34, D:11) the cursed +0 robe "Cuwog" {+Blink +Fly MR- Stlth-} It affects your resistance to hostile enchantments. It lets you fly. It lets you blink. It makes you less stealthy. It has a curse placed upon it. (14, 35, D:11) a phial of floods (14, 47, D:11) a +0 plate armour (15, 35, D:11) the +8 glaive "Kaepili" {venom, +Fly Dex+5} It poisons the flesh of those it strikes. It affects your dexterity (+5). It lets you fly. (16, 34, D:11) a book of Changes (16, 35, D:11) the amulet "Zokhlaf" {rElec Regen+ Str-5 Int+5 Stlth+} [amulet of regeneration] It affects your strength (-5). It affects your intelligence (+5). It insulates you from electricity. It increases your rate of regeneration. It makes you more stealthy. (19, 17, D:11) a +1 dagger of speed a +0 robe (35, 7, D:11) 6 bolts (35, 23, D:11) a +0 helmet (37, 35, D:11) 15 arrows (37, 50, D:11) a +0 buckler (45, 29, D:11) a +0 scale mail a +0 club a +0 hand axe (55, 21, D:11) a +0 leather armour a +0 club a +0 club (55, 59, D:11) a +0 chain mail Level 12 of the Dungeon (0, 0, D:12) a +0 short sword (19, -13, D:12) a +0 great mace (19, -1, D:12) 3 large rocks (still there?) a large rock (still there?) (19, 3, D:12) 2 large rocks (21, -3, D:12) a cursed +0 great mace a +0 giant club (22, -5, D:12) a +0 giant club (39, -7, D:12) 19 stones (43, -33, D:12) a potion of heal wounds (44, -32, D:12) a +0 shortbow 24 arrows (44, -3, D:12) a +0 blowgun a +0 whip 8 poisoned needles a cursed -3 short sword a +0 dagger (45, -3, D:12) a +0 short sword a cursed -3 short sword a +0 blowgun 8 curare-tipped needles a cursed -2 short sword (46, -1, D:12) a poisoned needle (47, -7, D:12) 5 stones (47, -6, D:12) 4 stones (50, 10, D:12) 22 stones (52, -30, D:12) a cursed +4 scimitar a +0 robe (52, -28, D:12) a +0 short sword (52, -17, D:12) a throwing net (54, -25, D:12) a +0 dagger a +0 robe (59, -8, D:12) a +0 morningstar of protection (59, -7, D:12) a +1 flail a +0 robe Level 13 of the Dungeon (0, 0, D:13) 19 stones (4, 6, D:13) a +0 dagger (20, -2, D:13) 7 needles of sleeping (20, 4, D:13) a wand of flame (15) (31, 4, D:13) a scroll of remove curse (32, 4, D:13) 12 gold pieces (33, 4, D:13) 17 stones (34, 4, D:13) a +2 pair of boots of stealth (34, 5, D:13) a cursed -2 ring of intelligence (35, 4, D:13) 15 gold pieces (37, 8, D:13) a +0 trident (45, 2, D:13) a +0 great sword a +0 ring mail (46, -7, D:13) a +0 mace (unseen) (46, 1, D:13) a +0 chain mail of magic resistance (47, -8, D:13) a +0 dagger a +0 robe (47, -7, D:13) a +0 dagger Level 14 of the Dungeon (0, 0, D:14) a +0 shortbow (unseen) (6, 19, D:14) the cursed +1 flail of Gozag's Whim {antimagic, rElec Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. an ice cave (0, 0, IceCv) a +2 naga barding of cold resistance (4, 12, IceCv) 2 steel javelins (6, 20, IceCv) an uncursed ring of stealth (7, 20, IceCv) 16 poisoned needles