Dungeon Crawl Stone Soup version 0.24-a0-284-g9fb9971df1 (webtiles) character file. Game seed: 12412489381488186467 0 Esekla the Changer (level 1, 15/15 HPs) Began as a Vampire Wanderer on May 4, 2019. Safely got out of the dungeon. The game lasted 00:00:16 (1 turns). Esekla the Changer (Vampire Wanderer) Turns: 1, Time: 00:00:17 Health: 15/15 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis + a - +2 spear rCold . . . Gourm . (no shield) rNeg + . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: fangs 3, see invisible, unbreathing a: no special abilities You escaped. You were not thirsty. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 spear (weapon) b - a +0 short sword Armour d - a +0 robe (worn) Potions e - a potion of blood Skills: + Level 1.0 Fighting + Level 1.7 Polearms + Level 1.1 Dodging + Level 1.5 Stealth Level 1.0 Shields Level 1.1 Charms Level 2.1 Transmutations Level 1.0 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Sticks to Snakes Tmut #....... 19% 2 ###.... Passwall Tmut/Erth #....... 28% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History Welcome, Esekla the Vampire Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a plate armour. Found a staircase leading out of the dungeon. You begin with the following items: a +2 spear, a +0 short sword, a +0 robe, a potion of blood; and the following spells available to memorise: Sticks to Snakes, Passwall. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##### .... #.. #..## #.@# #..# #..# ..## ... ..[# ...# ...# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Vampire Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +2 spear, a +0 | short sword, a +0 robe, a potion of blood; and the | following spells available to memorise: Sticks to Snakes, | Passwall 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 1/1 1 | D:$ | Safely got out of the dungeon. Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_loops_ring Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------