Dungeon Crawl Stone Soup version 0.24-a0-537-g2d01d4ab0a (webtiles) character file. Game seed: 10099646146319023651 0 Esekla the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Abyssal Knight on Aug 14, 2019. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:02:21 (154 turns). Esekla the Skirmisher (Formicid Abyssal Knight) Turns: 154, Time: 00:02:22 Health: 18/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 38 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 38 gold pieces. Inventory: Hand Weapons a - a +1 spear (weapon) Armour b - a +0 leather armour (worn) Jewellery e - an uncursed ring of ice Scrolls d - a scroll of teleportation {unknown} Comestibles c - 3 rations Skills: + Level 3.2 Fighting * Level 2.0 Polearms + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Moving in this stuff is going to be slow. There is a gateway leading deeper into the Abyss here. You plunge deeper into the Abyss. Beware, you cannot shaft yourself on this level. Found 24 gold pieces. You now have 24 gold pieces. A thrashing horror comes into view. The thrashing horror roars! You hear a roar! You pass through the gate. You can no longer depart the Abyss at will. There is a staircase leading out of the dungeon here. Found 14 gold pieces. Found a ration. c - 3 rations (gained 1) You now have 38 gold pieces (gained 14). There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! # ..## ### ....###.### .....#....## ###.....##.######## ##...###...##...## #..#.##..##..@..# #...##...#.#.....# ....####..#.##...## ....## ##..#####..# #.## #...###...# .. ##...#...## . ###....## ###### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Esekla the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 99 | Abyss:2 | Noticed a neqoxec 111 | Abyss:2 | Noticed a thrashing horror 114 | D:1 | Escaped the Abyss 154 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: dpeg_cavernosity, layout_loops_ring, minmay_tall_x Action || total -------------------------++------- Invok: Depart the Abyss || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------