Essalna Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (14, -22, D:1) a +0 dagger 4 stones (14, 9, D:1) 28 arrows (22, 1, D:1) a -3 spear (29, 18, D:1) a +0 whip (30, 0, D:1) a +0 hand axe (40, -19, D:1) a +0 hand axe (51, 19, D:1) a +0 ring mail Level 2 of the Dungeon (0, 1, D:2) a +0 robe (11, 15, D:2) a +0 dagger (12, -2, D:2) a +0 ring mail (16, 27, D:2) a +0 short sword 4 stones (18, 34, D:2) a +0 ring mail (25, 21, D:2) a +0 dagger (29, 15, D:2) a +0 dagger (32, 22, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (4, 41, D:3) a +0 hunting sling (5, 7, D:3) a +0 dagger 5 stones (6, 13, D:3) a +0 whip 4 stones (27, 3, D:3) 18 stones (28, 9, D:3) a +0 ring mail (38, 2, D:3) 12 stones (56, -2, D:3) 24 stones (57, -3, D:3) a +0 falchion (58, 6, D:3) a +0 helmet (62, 19, D:3) a +0 long sword Level 4 of the Dungeon [Shop] Xithraffi's Firing Range 5 boomerangs (30 gold) a +0 shortbow (36 gold) 2 javelins (19 gold) a +0 hand crossbow (42 gold) a +0 shortbow (36 gold) 4 large rocks (33 gold) a +0 triple crossbow (120 gold) 3 javelins (28 gold) 24 arrows (57 gold) (1, 24, D:4) a +0 whip (1, 25, D:4) a +0 spear a +0 spear a +0 flail (2, 15, D:4) 9 arrows (7, -5, D:4) 11 arrows (18, -1, D:4) a sling bullet (19, 1, D:4) a sling bullet (20, -1, D:4) a bolt (20, 0, D:4) a javelin (20, 1, D:4) a bolt (21, 31, D:4) a +0 club (22, -6, D:4) a +0 dagger (22, -1, D:4) a poisoned dart (22, 0, D:4) a bolt (23, 1, D:4) a bolt (23, 14, D:4) a +0 hand axe (23, 23, D:4) a +0 ring mail (33, 2, D:4) a +0 short sword (35, 16, D:4) 23 sling bullets (35, 20, D:4) a +0 spear (36, 21, D:4) a +1 flail of draining a +0 whip a +0 spear (40, 31, D:4) a +0 dagger (41, 17, D:4) a +0 ring mail (43, 2, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour a +0 flail (1, 1, D:5) a +0 robe a +0 dagger (1, 2, D:5) 23 arrows (2, 1, D:5) a +0 robe a +0 dagger (5, -10, D:5) a +0 giant club (12, -9, D:5) a +0 ring mail (23, -11, D:5) 20 sling bullets (23, 10, D:5) a +0 robe (37, 3, D:5) a +0 giant spiked club (40, 5, D:5) 18 stones (45, -22, D:5) a +0 spear (48, -25, D:5) 18 stones Level 6 of the Dungeon (0, 0, D:6) a +0 quarterstaff (3, 18, D:6) a +0 dagger (15, 6, D:6) 15 bolts (22, 10, D:6) a +0 dagger (30, 30, D:6) a +0 morningstar a +0 leather armour (30, 31, D:6) a +0 club (31, 30, D:6) a +0 mace a +0 leather armour (32, 30, D:6) a +0 hand axe a +0 dagger a +0 robe (37, 27, D:6) 3 datura-tipped darts Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (8, 10, D:7) +0 steam dragon scales (15, -5, D:7) a +0 trident (16, -2, D:7) 12 sling bullets (23, -13, D:7) 23 sling bullets (23, 22, D:7) a +0 tower shield (24, 20, D:7) a +0 dagger a +0 robe (25, 5, D:7) a +0 robe (25, 22, D:7) 4 large rocks (26, 9, D:7) 16 arrows (27, 19, D:7) a +0 leather armour (36, 7, D:7) 6 boomerangs (38, -7, D:7) a +0 rapier (44, 25, D:7) a +0 hunting sling (45, 21, D:7) a +0 whip (47, -12, D:7) a +0 short sword of venom (47, -10, D:7) a +0 falchion a +0 scale mail (48, -12, D:7) a +0 trident Level 8 of the Dungeon [Shop] Zokhufuf's Armour Shop a +1 chain mail of fire resistance (198 gold) a +0 scale mail (48 gold) a +1 hat (132 gold) a +2 plate armour of cold resistance (480 gold) a +0 chain mail (54 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (1288 gold) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a +0 leather armour (24 gold) a +0 ring mail (48 gold) the +0 plate armour "Vuleth" {rElec rPois Stlth+} (528 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth: It makes you more stealthy. a +0 ring mail (48 gold) a +1 chain mail of positive energy (162 gold) a +0 robe (8 gold) (0, 0, D:8) a +0 dagger (1, 0, D:8) a +0 hand axe a +0 dagger (2, 0, D:8) a +0 vorpal war axe a +0 scale mail (7, -43, D:8) 14 stones (19, -26, D:8) a ring of protection from fire (20, -27, D:8) a scroll of teleportation (20, -25, D:8) 13 gold pieces (29, -27, D:8) the +3 whip of Cruel Justice {elec, rPois rCorr Str-4 SInv} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (-4). rPois: It protects you from poison. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (30, -26, D:8) the +1 hat of the Meager Grue {-Cast Harm Dex+6} Dex: It affects your dexterity (+6). -Cast: It prevents spellcasting. Harm: It increases damage dealt and taken. (36, 8, D:8) 25 stones (38, -40, D:8) 8 stones (55, -15, D:8) a +0 club (60, -5, D:8) a +0 spear a +0 scale mail a +0 kite shield (61, -5, D:8) a +0 halberd (61, -3, D:8) a +0 club (61, 10, D:8) 18 stones (62, -5, D:8) a +0 club (64, -39, D:8) a +0 rapier (72, -41, D:8) a +0 chain mail the Ecumenical Temple