Dungeon Crawl Stone Soup version 0.29-a0-303-ge4682ce883 (webtiles) character file. Game seed: 8347249682041054904 8 Essalna the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Mar 25, 2022. Got out of the dungeon alive. The game lasted 00:01:01 (743 turns). Essalna the Conjurer (Demonspawn Conjurer) Turns: 743, Time: 00:01:02 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 1/5 EV: 12 Int: 19 God: Gold: 14 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . d - +0 war axe rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: antennae 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons d - a +0 war axe (weapon) Armour a - a +0 robe (worn) Scrolls f - a scroll of identify {unknown} g - a scroll of enchant armour {unknown} Potions b - a potion of magic c - a potion of brilliance {unknown} e - 2 potions of degeneration {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. Message History The bat moves out of view. A bat is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. g - a scroll labelled VAKKOAPRAWA Key pressed, stopping explore. Key pressed, stopping explore. You now have 14 gold pieces (gained 7). An endoplasm comes into view. An endoplasm is nearby! The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm quivers. The magic dart hits the endoplasm. The endoplasm is moderately wounded. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm is nearby! The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 2! Your demonic ancestry asserts itself... A pair of antennae grows on your head! Found a spear. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! # #...###...###..# # ##..##.#...#.##.# # ##...###.....###.# ### ##.....##.....##..# ..####..>.#.........)..###### #......#.##.....#...รท.......# ...............###..........# .......###....#...#.........# ..............#.@.#.........# ######...###.........###...## # #..#..#..#...#..#..#..# # #.....#..#...#..#....... ##....#..##.##..#........# #.#.#....#.#....#.#.....# #...).....#..........#### ##........ ..#######.# ........... There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 3 hobgoblins (D:1) A bat (D:1) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Essalna the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 727 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 727 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 743 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_rooms Action || total -------------------------++------- Melee: Unarmed || 11 War axe || 5 Punch || 1 Cast: Magic Dart || 15 Armor: Robe || 4 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 745 | 730 | 15 | 0 | 646 | 1 | 745.0 | Dungeon | 745 | 730 | 15 | 0 | 646 | 1 | 745.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 745 daAuts