Essalna Level 1 of the Dungeon (0, 0, D:1) 25 stones (4, -11, D:1) 11 stones (8, 21, D:1) a +0 whip 4 stones (19, -22, D:1) a +0 dagger (23, 26, D:1) a +0 dagger (30, -6, D:1) 33 stones (38, 0, D:1) 2 stones a +0 dagger (39, 17, D:1) a +0 ring mail (44, 9, D:1) 5 atropa-tipped darts (48, -10, D:1) a +0 hunting sling Level 2 of the Dungeon (2, -13, D:2) a +0 dagger (4, 19, D:2) a +0 plate armour (9, 16, D:2) a +0 dagger a +0 robe (15, -15, D:2) a +0 club (17, 14, D:2) a +0 ring mail (19, 9, D:2) a +0 vorpal hand axe a +0 ring mail (22, 23, D:2) a +0 club (33, 27, D:2) 13 stones (39, -14, D:2) a +0 dagger (49, 12, D:2) a +0 mace (52, 23, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club 5 poisoned darts (6, 1, D:3) a +0 robe (7, -3, D:3) 10 stones (8, 37, D:3) a +0 short sword (23, 37, D:3) a +0 hunting sling (25, 13, D:3) a +0 spear (26, 25, D:3) a +0 quarterstaff (27, 28, D:3) a +0 dagger (29, 6, D:3) 10 stones (40, 17, D:3) a +0 leather armour (50, 7, D:3) a +0 dagger (57, 14, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 quarterstaff (5, -19, D:4) 21 stones (8, -10, D:4) a +0 club (9, -11, D:4) a +0 halberd (9, -10, D:4) a +0 spear (10, -30, D:4) a +0 club a +0 whip a +0 club (11, -15, D:4) a +0 whip (23, -1, D:4) the +4 dagger "Bivvus" {vorpal, Will+ Dex+2} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+2). Will: It increases your willpower. (25, -1, D:4) a +0 dagger (27, 4, D:4) a +0 leather armour (30, -13, D:4) a +0 long sword (32, -4, D:4) a +0 whip 7 poisoned darts (36, -27, D:4) a +0 leather armour (37, -5, D:4) 18 stones (37, -4, D:4) 12 stones (37, -3, D:4) 18 stones (38, 2, D:4) a +0 whip 8 poisoned darts (40, -30, D:4) a +0 club (41, -33, D:4) 22 stones (41, -31, D:4) a +0 falchion a +2 leather armour of cold resistance (41, -30, D:4) a +0 hand axe (43, -4, D:4) a +0 club Level 5 of the Dungeon [Shop] Laghagi's Antique Weapon Shoppe a +0 mace (81 gold) the +6 battleaxe of Duss {flame, Str+2} (1428 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+2). a +0 dire flail (108 gold) a +0 flail (94 gold) a +0 executioner's axe (270 gold) a +2 spectral lajatang (1336 gold) a +0 trident (94 gold) a +0 hand crossbow (94 gold) a +0 hand axe (81 gold) [Shop] Zeive's Weapon Shoppe 25 stones (30 gold) a +0 war axe (42 gold) a +0 hunting sling (18 gold) a +0 falchion (36 gold) 23 stones (27 gold) a +0 trident (42 gold) a +7 falchion of venom (487 gold) a +2 war axe of draining (219 gold) a throwing net (36 gold) [Shop] Tiurumue's Jewellery Shoppe a ring of fire (325 gold) a ring of poison resistance (260 gold) a ring of protection from cold (325 gold) the amulet "Fyantuu" {Faith Harm MP+9 Dex-2 SInv} (856 gold) [amulet of faith] It allows you to gain divine favour quickly. Dex: It affects your dexterity (-2). MP: It affects your magic capacity (+9). SInv: It lets you see invisible. Harm: It increases damage dealt and taken. a +4 ring of protection (468 gold) a ring of protection from fire (325 gold) a ring of fire (325 gold) a ring of fire (325 gold) a +4 ring of evasion (468 gold) a ring of resist corrosion (260 gold) a +4 ring of protection (468 gold) (0, 0, D:5) 2 scrolls of identify (5, 9, D:5) a +0 robe a +0 dagger a +0 robe a +0 dagger (5, 10, D:5) a +0 robe a +0 dagger a boomerang a +0 short sword (7, 7, D:5) a +0 hand axe (14, 16, D:5) a +0 scale mail (19, -13, D:5) a +0 giant spiked club (21, -5, D:5) a +0 mace (26, 10, D:5) 20 stones (28, 17, D:5) a +0 ring mail (29, -6, D:5) 2 boomerangs a +0 dagger (35, -23, D:5) a +0 mace (44, -11, D:5) a +5 hand axe (44, -8, D:5) a +0 falchion Level 6 of the Dungeon (6, -2, D:6) a +2 whip of electrocution a +3 falchion of holy wrath a +0 dagger a +0 robe (6, -1, D:6) a +0 dagger a +0 robe (15, -18, D:6) a +0 quarterstaff (17, -14, D:6) 5 atropa-tipped darts (23, 12, D:6) 7 gold pieces (24, 11, D:6) 17 gold pieces (24, 13, D:6) Sif Muna's Papyrus of Execration and Cold Spells Type Level a - Tukima's Dance Hexes 3 b - Ozocubu's Refrigeration Ice 7 (25, 13, D:6) 15 gold pieces (26, 13, D:6) a +0 ring mail (27, 12, D:6) 6 gold pieces (29, -4, D:6) a +0 rapier (31, 30, D:6) a +0 trident (32, -12, D:6) a +0 shortbow (34, 0, D:6) a +0 quarterstaff (36, 8, D:6) a +0 ring mail (36, 9, D:6) a +0 scale mail Level 7 of the Dungeon (0, 0, D:7) a +0 giant club (13, -33, D:7) a +2 dagger of chaos (27, -9, D:7) a +0 giant club (32, -5, D:7) 4 poisoned darts (38, -4, D:7) a +0 dagger (45, -26, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 hand axe (13, -11, D:8) a +0 club (14, -19, D:8) a +0 robe a +2 scimitar of flaming the human corpse of Erica (skeletalised by now) (15, 5, D:8) a +0 shortbow (still there?) a potion of brilliance (still there?) (16, -19, D:8) a howler monkey corpse (skeletalised by now) (17, -19, D:8) a +0 war axe (18, -19, D:8) a +0 robe a +0 dagger an orc corpse (skeletalised by now) (21, -19, D:8) a +0 ring mail a +0 dagger an orc corpse (skeletalised by now) the Ecumenical Temple