Dungeon Crawl Stone Soup version 0.29-a0-998-g1987434951 (webtiles) character file. Game seed: 16726234390248669458 5 Essalna the Magician (level 1, 0/16 HPs) Began as a Djinni Conjurer on Aug 5, 2022. Slain by a rat (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:27 (171 turns). Essalna the Magician (Djinni Conjurer) Turns: 171, Time: 00:00:28 Health: 0/16 AC: 2 Str: 6 XL: 1 Next: 88% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . d - +2 dagger (elec) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +2 dagger of electrocution (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of summoning {unknown} c - a scroll of fear {unknown} Potions e - 2 potions of curing {unknown} Skills: + Level 0.8 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Dazzling Flash Conj/Hex 32% N/A 11% 3 d - Fulminant Prism Conj/Hex 8% 3d7 36% 4 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:1 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! The rat attacks as you move away! The rat barely misses you. The hobgoblin closely misses you. The bat closely misses you. The bat hits you. The hobgoblin hits you. You hit the bat. The bat is severely wounded. The bat hits you. The hobgoblin closely misses you. You hit the hobgoblin. The hobgoblin is heavily wounded. The bat hits you but does no damage. The hobgoblin hits you. The hobgoblin closely misses you. You hit the hobgoblin. You kill the hobgoblin! The bat hits you. The hobgoblin barely misses you. You barely miss the bat. The bat is heavily wounded. The bat misses you. The bat barely misses you. The hobgoblin barely misses you. You hit the hobgoblin. The hobgoblin is almost dead. The bat barely misses you. The hobgoblin hits you but does no damage. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. The bat barely misses you. The rat barely misses you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You barely miss the hobgoblin. The hobgoblin is almost dead. The bat hits you but does no damage. The rat bites you. You die... #.....# #. ##....# . #. ##.#.##### #.##.###.†....... .........!#.##### ..........#.# ..........#.# ........#b..# ........r@### ........g## ........... .........[... ...$####.##...# .... #.# ..[# ... #.# $.. #. #.# .# You could see a hobgoblin, a bat and a rat. Vanquished Creatures A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) 2 rats (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Essalna the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Essalna set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 22 | D:1 | Found a faded altar of an unknown god. 171 | D:1 | Slain by a rat Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_loops_ring, serial_glass, glass_columns_a, glass_columns_c, chequers_ecumenical_altar_simple_redux Action || total -------------------------++------- Melee: Dagger || 12 Cast: Magic Dart || 2 Stab: Sleeping || 1 Armor: Robe || 5 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 170 | 170 | 0 | 0 | 133 | 1 | 170.0 | Dungeon | 170 | 170 | 0 | 0 | 133 | 1 | 170.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 170 daAuts