Dungeon Crawl Stone Soup version 0.31-a0-366-ga77b45bd9b (webtiles) character file. Game seed: 165543150011666782 74318 Essalna the Warrior (level 15, -1/104 HPs) Began as a Tengu Air Elementalist on July 28, 2023. Was a High Priest of Vehumet. Hit by a boomerang thrown by a merfolk (13 damage) ... led by a merfolk javelineer ... on level 1 of the Shoals. The game lasted 01:14:18 (26223 turns). Essalna the Warrior (Tengu Air Elementalist) Turns: 26223, Time: 01:14:19 Health: -1/104 AC: 12 Str: 8 XL: 15 Next: 46% Magic: 26/46 EV: 17 Int: 27 God: Vehumet [*****.] Gold: 1995 SH: 7 Dex: 16 Spells: 7/29 levels left rFire . . . V - staff of cold rCold + . . R - +2 buckler {rPois} rNeg . . . O - +0 troll leather armour rPois + t - +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} rElec . s - scarf {repulsion} rCorr . S - +1 pair of gloves SInv . (boots unavailable) Will ++... v - amulet of magic regeneration Stlth ++ m - ring of poison resistance HPRegen 1.17/turn y - ring of magical power MPRegen 0.70/turn %: repel missiles @: flying quickly and evasively, mesmerised A: beak, talons 3, nimble flight, iridescent scales 1 a: Renounce Religion You were on level 1 of the Shoals. You worshipped Vehumet. Vehumet was extremely pleased with you. You visited 5 branches of the dungeon, and saw 21 of its levels. You also visited: Ossuary and Ice Cave. You collected 2373 gold pieces. You spent 378 gold pieces at shops. Inventory: Hand Weapons L - the +8 Vampire's Tooth {megavamp} (You found it on level 11 of the Dungeon) Y - the +8 whip "Snakebite" {venom, curare, rPois} (You found it on level 5 of the Lair of Beasts) rPois: It protects you from poison. Missiles B - 8 throwing nets Armour a - a +1 robe n - a scarf of harm s - a scarf of repulsion (worn) t - the +3 hat of Pondering (worn) {ponderous, Will+ MP+10 Int+5} (You took it off Gastronok on level 8 of the Dungeon) Int: It affects your intelligence (+5). MP: It affects your magic capacity (+10). Will: It increases your willpower. u - a +1 hat O - a +0 troll leather armour (worn) Q - a +0 robe of fire resistance R - a +2 buckler of poison resistance (worn) S - a +1 pair of gloves (worn) Magical Staves V - a staff of cold (weapon) W - a staff of death Jewellery l - an amulet of reflection m - a ring of poison resistance (left hand) v - an amulet of magic regeneration (around neck) y - a ring of magical power (right hand) C - an amulet of faith Talismans f - a talisman of death X - a granite talisman Wands F - a wand of flame (43) K - a wand of light (12) P - a wand of polymorph (3) U - a wand of mindburst (5) Scrolls b - 2 scrolls of poison c - a scroll of brand weapon d - 4 scrolls of teleportation o - 16 scrolls of identify w - a scroll of blinking I - a scroll of revelation J - 2 scrolls of enchant armour M - 4 scrolls of enchant weapon Potions g - 2 potions of curing h - 4 potions of enlightenment {unknown} i - 5 potions of mutation j - 4 potions of haste k - 3 potions of invisibility {unknown} p - 3 potions of brilliance q - 3 potions of resistance {unknown} x - 2 potions of cancellation {unknown} z - 4 potions of heal wounds {unknown} A - a potion of degeneration {unknown} D - 3 potions of attraction {unknown} E - 2 potions of berserk rage {unknown} G - a potion of lignification {unknown} H - 2 potions of might {unknown} N - 8 potions of ambrosia Skills: + Level 16.0 Fighting - Level 6.0 Armour - Level 8.0 Dodging - Level 2.0 Stealth - Level 4.0 Shields + Level 7.8 Spellcasting - Level 14.1 Conjurations + Level 10.1 Ice Magic - Level 13.0 Air Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 1% 1 b - Swiftness Air 69% N/A 1% 3 c - Airstrike Air 34% 2d(5-21) 1% 4 d - Ozocubu's Refrigerat Ice 39% 4d16 36% 7 e - Orb of Destruction Conj 36% 9d11 8% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Leda's Unmaking Conj/Erth 24% 9d5 24% 6 Static Discharge Conj/Air 100% 2-7/arc 1% 2 Ozocubu's Armour Ice 78% N/A 1% 3 Flame Wave Conj/Fire 48% 2d12 1% 4 Sticky Flame Conj/Fire 48% 2d7 1% 4 Scorch Fire 20% 2d5 4% 2 Ignite Poison Fire/Tmut/Pois 10% N/A 9% 3 Apportation Tloc 20% N/A 11% 1 Slow Hex 40% N/A 11% 1 Confusing Touch Hex 10% N/A 32% 3 Tukima's Dance Hex 10% N/A 32% 3 Vampiric Draining Necr 10% 2d6 32% 3 Metabolic Englaciation Hex/Ice 27% N/A 36% 5 Yara's Violent Unravell Hex/Tmut 5% 3d4 58% 5 Anguish Hex/Necr 5% N/A 73% 4 Cause Fear Hex 5% N/A 73% 4 Passage of Golubria Tloc 10% N/A 73% 4 Simulacrum Ice/Necr 27% N/A 91% 6 Alistair's Intoxication Tmut/Pois 6% N/A 97% 5 Summon Cactus Giant Summ 5% N/A 100% 6 Enfeeble Hex 5% N/A 100% 7 Malign Gateway Summ/Tloc 5% N/A 100% 7 Ignition Fire 5% 3d4 100% 8 Summon Horrible Things Summ 5% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (1/1) D:4 Lair (5/5) D:10 Shoals (1/4) Lair:3 Spider (0/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:12 Elf (0/3) Orc:2 Ossuary (visited) IceCv (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Zin The Shining One Jiyva Shops: D:4 [ D:6 * Orc:2 [:([ Annotations: D:12 3 runed translucent doors, exclusion: obsidian statue, BritishOli's ghost, journeyman DsFi Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical nature lets you fly swiftly and evasively. You are partially covered in iridescent scales. (AC +2) Message History You block the merfolk's attack. The merfolk throws a boomerang of dispersal. The boomerang of dispersal hits your snapping turtle! Your snapping turtle blinks! The merfolk hits you from afar with a +1 trident of freezing! The merfolk freezes you. The merfolk javelineer throws a javelin. The javelin pierces through you! The wavering orb of destruction hits the merfolk!! You blow up the merfolk! Vehumet accepts your kill. You feel your power returning. Casting: Orb of Destruction (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk siren Aim: a merfolk siren, wielding a +0 spear (mesmerising) The merfolk siren chants its luring song. The merfolk throws a boomerang of dispersal. The boomerang of dispersal completely misses you. The wavering orb of destruction hits the merfolk siren!! The merfolk siren is severely wounded. The merfolk hits you from afar with a +1 trident of freezing! * * * LOW HITPOINT WARNING * * * The merfolk closely misses you. The merfolk javelineer throws a javelin. The javelin pierces through you! * * * LOW HITPOINT WARNING * * * Okay, then. The merfolk siren chants its luring song. The merfolk throws a boomerang of dispersal. You block the boomerang of dispersal. Your snapping turtle bites the merfolk siren. Blink to where? Press: ? - help, Dir - move target, p - merfolk siren As you read the scroll of blinking, it crumbles to dust. The merfolk siren chants its luring song. Your snapping turtle barely misses the merfolk siren. The merfolk throws a boomerang. The boomerang hits you! 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