Dungeon Crawl Stone Soup version 0.31-a0-692-gf03d1854d5 (webtiles) character file. Game seed: 4462254448815433914 103 Essalna the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Sept 7, 2023. Got out of the dungeon alive. The game lasted 00:02:21 (1650 turns). Essalna the Conjurer (Demonspawn Conjurer) Turns: 1650, Time: 00:02:21 Health: 30/30 AC: 5 Str: 7 XL: 4 Next: 51% Magic: 5/9 EV: 12 Int: 21 God: Gold: 81 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . d - +1 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: sharp scales 1, demonic magic 2 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +1 pair of boots (worn) Scrolls e - a scroll of identify {unknown} f - a scroll of blinking {unknown} g - a scroll of immolation {unknown} Potions b - 3 potions of magic c - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.4 Spellcasting + Level 5.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 12% N/A 13% 1 Dazzling Flash Conj/Hex 28% N/A 14% 3 Call Canine Familiar Summ 3% N/A 36% 3 Summon Guardian Golem Hex/Summ 3% N/A 36% 3 Volatile Blastmotes Fire/Tloc 6% 2d10 36% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in razor-sharp scales. (AC +1, Slay +1) Spells you cast may paralyse nearby enemies. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (78% to hit) The searing ray hits the jackal! You kill the jackal! The searing ray hits the jackal. The jackal is heavily wounded. The searing ray hits the scorpion. The scorpion is lightly wounded. (Press . to maintain the ray.) Malevolent energies surge around you. The searing ray misses the jackal. The searing ray hits the ball python! You kill the ball python! The searing ray hits the scorpion! The scorpion is severely wounded. The jackal barely misses you. The jackal closely misses you. The searing ray misses the jackal. The searing ray hits the jackal. You kill the jackal! The searing ray hits the scorpion. The scorpion is almost dead. The jackal bites you but does no damage. The searing ray hits the jackal! You kill the jackal! The searing ray hits the scorpion! You kill the scorpion! The searing ray hits the kobold. You kill the kobold! You finish channelling your searing ray. Your Spellcasting skill increases to level 3! Your Conjurations skill increases to level 5! You have reached level 4! You feel agile. Your demonic ancestry asserts itself... Your magic grows more menacing. Unknown command. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a staircase leading out of the dungeon here. You have escaped! ########.######..####### #.....##.# #........# ##.....##.#### #..#####.# #............# #..#####.#### ##.#....##.##.# #...........# #..#....##.##.###....##..##.# #).#..#.##.##.##.....##..##.# #..†..#.......#############.# #..##.#..#..#.#@.##.#######.# ## ##.##....#..####...#.#.#.##.###. #....##.#.## #............##.. ####.##...# #...........#.... #.###### ##.......##...##.. #.#### #>####...#.######. #..#.## ###############.### ##....####.........####...## #.......'.........'........ There were no monsters in sight! Vanquished Creatures A scorpion (D:2) A dart slug (D:1) 3 endoplasms 2 giant cockroaches (D:1) 4 goblins 2 hobgoblins (D:1) 7 jackals A quokka (D:2) 4 ball pythons 3 bats 3 frilled lizards 4 kobolds A rat (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Essalna the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 362 | D:1 | Gained mutation: You are partially covered in razor-sharp | scales. (AC +1, Slay +1) [demonic ancestry] 362 | D:1 | Reached XP level 2. HP: 15/19 MP: 0/5 1421 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1421 | D:2 | Reached XP level 3. HP: 24/24 MP: 5/7 1597 | D:2 | Noticed a scorpion 1604 | D:2 | Learned a level 2 spell: Searing Ray 1607 | D:2 | Killed a scorpion 1608 | D:2 | Reached skill level 5 in Conjurations 1608 | D:2 | Gained mutation: Spells you cast may paralyse nearby | enemies. [demonic ancestry] 1608 | D:2 | Reached XP level 4. HP: 30/30 MP: 1/9 1650 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_jagged, layout_loops_corners, minmay_crystal_room, minmay_misc_feat_columns, hangedman_decor_points, minmay_misc_feat_doors, kennysheep_nondescript D:2: layout_rooms, serial_shops, shop Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.4 Conjurations | 5 | 5.1 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 21 | || 21 Punch | 1 | || 1 Cast: Magic Dart | 53 | || 53 Searing Ray | 1 | || 1 Armour: Robe | 8 | || 8 Dodge: Dodged | 30 | || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1650 | 1603 | 47 | 0 | 1460 | 2 | 825.0 | Dungeon | 1650 | 1603 | 47 | 0 | 1460 | 2 | 825.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1332 daAuts D:2: 317 daAuts