Dungeon Crawl Stone Soup version 0.31-a0-799-g6bc09d010c (webtiles) character file. Game seed: 2696356214004662340 21 Essalna the Conjurer (level 2, 0/19 HPs) Began as a Demonspawn Conjurer on Sept 19, 2023. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:43 (1113 turns). Essalna the Conjurer (Demonspawn Conjurer) Turns: 1113, Time: 00:01:44 Health: 0/19 AC: 2 Str: 7 XL: 2 Next: 62% Magic: 3/5 EV: 12 Int: 19 God: Gold: 22 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . g - +0 whip (elec) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: powered by death 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons c - a +0 flail g - a +0 whip of electrocution (weapon) Armour a - a +0 robe (worn) Scrolls f - a scroll of identify {unknown} h - a scroll of teleportation {unknown} i - a scroll of blinking {unknown} Potions b - a potion of magic d - a potion of heal wounds {unknown} e - a potion of enlightenment {unknown} j - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting + Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Cigotuvi's Dreadful Rot Necr/Pois/Air 4% N/A 24% 2 Ignite Poison Fire/Tmut/Pois 2% N/A 43% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. Message History The hobgoblin is almost dead. The hobgoblin closely misses you. A hobgoblin is nearby! A hobgoblin is nearby! The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. A frilled lizard comes into view. The magic dart hits the frilled lizard. You kill the frilled lizard! You are out of magic! You are out of magic! Found an escape hatch in the ceiling. You see here a hobgoblin corpse. Found a stone staircase leading down. 3 gnolls and a hobgoblin come into view. The gnoll shouts! You hear a shout! The gnoll shouts! A gnoll comes into view. It is wielding a +0 spear. The gnoll moves out of view. You hear a shout! You hit the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 club. You hit the gnoll but do no damage. The gnoll is lightly wounded. The gnoll hits you with a +0 club! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (lightly wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 club. You die... ## #################. #................. #@###############. #g# ########. #.# #........ #g# #.#####.. #.# #.. #g# #.. #.# #.. #.# #.. #.# .... You could see 2 gnolls and a hobgoblin. Vanquished Creatures A worm (D:2) 3 bats (D:1) 3 endoplasms (D:1) A goblin (D:1) 2 hobgoblins A quokka (D:1) 2 ball pythons (D:1) 2 frilled lizards A kobold (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Essalna the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 478 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 478 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 975 | D:2 | Learned a level 2 spell: Searing Ray 1113 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_mine, layout_basic, nrook_mini_backslash D:2: layout_loops_ring, minmay_fractal_squares_5 Action || total ---------------------------++------- Melee: Unarmed || 5 Whip || 24 Cast: Magic Dart || 32 Searing Ray || 1 Armour: Robe || 17 Dodge: Dodged || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1114 | 1079 | 35 | 0 | 938 | 2 | 557.0 | Dungeon | 1114 | 1079 | 35 | 0 | 938 | 2 | 557.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 904 daAuts D:2: 209 daAuts