Dungeon Crawl Stone Soup version 0.33-a0-150-g660b845a87 (webtiles) character file. Game seed: 16152983659197683798 130 Essalna the Magician (level 5, -4/40 HPs) Began as a Djinni Conjurer on Sept 27, 2024. Slain by a gnoll ... wielding a +0 halberd (16 damage) ... on level 2 of the Dungeon. The game lasted 00:03:33 (1770 turns). Essalna the Magician (Djinni Conjurer) Turns: 1770, Time: 00:03:33 Health: -4/40 AC: 2 Str: 6 XL: 5 Next: 36% Gold: 109 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 109 gold pieces. Inventory: Armour a - a +0 robe (worn) g - a +0 buckler Scrolls b - 3 scrolls of enchant weapon {unknown} c - 3 scrolls of identify {unknown} f - a scroll of immolation {unknown} h - a scroll of teleportation {unknown} Potions d - 2 potions of haste {unknown} e - a potion of heal wounds {unknown} Skills: + Level 2.9 Fighting - Level 2.4 Dodging - Level 1.8 Stealth + Level 4.3 Spellcasting + Level 4.3 Conjurations + Level 4.3 Hexes + Level 4.3 Summonings + Level 4.3 Necromancy + Level 4.3 Translocations + Level 4.3 Fire Magic + Level 4.3 Ice Magic + Level 4.3 Air Magic + Level 4.3 Earth Magic + Level 4.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 19% 4 e - Slow Hex 88% N/A 1% 1 f - Blink Tloc 44% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Beogh Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 halberd (81% to hit) The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) You hear a shout! The gnoll hits you from afar with a +0 spear. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is almost dead. A gnoll comes into view. It is wielding a +0 halberd. The searing ray misses the gnoll. The gnoll hits you from afar with a +0 halberd! The searing ray hits the gnoll. You kill the gnoll! You finish channelling your searing ray. A gnoll comes into view. It is wielding a +0 flail. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (81% to hit) The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll! The gnoll is severely wounded. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd! You die... .# .# .. .# #g# . #g###.....# ####.........# #..@..##..... #.##.......# #.##..##...# # ###.##..##.#.##.# #.......#........ ####### #.#.#........# ......#### #.#..^.....#.# .##......# #.###........# ....#.##.# #.....####.### You could see 2 gnolls. Vanquished Creatures 3 gnolls 4 adders (D:2) 2 ribbon worms (D:2) 4 dart slugs 5 bats 3 endoplasms 4 giant cockroaches (D:1) 4 goblins 3 hobgoblins (D:1) 2 jackals (D:2) 3 kobolds (D:1) 2 quokkas 6 ball pythons 2 frilled lizards (D:1) 6 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Essalna the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Essalna set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 85 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 426 | D:1 | Reached XP level 3. HP: 14/26 MP: 0/0 426 | D:1 | Learned a level 1 spell: Slow 480 | D:1 | Reached skill level 1 in Fighting 692 | D:1 | Found a roughly hewn altar of Beogh. 722 | D:1 | Reached XP level 4. HP: 31/33 MP: 0/0 746 | D:1 | Found a faded altar of an unknown god. 1186 | D:2 | Found a runed translucent door. 1187 | D:2 | Noticed Crazy Yiuf 1233 | D:2 | Reached XP level 5. HP: 38/39 MP: 0/0 1233 | D:2 | Learned a level 2 spell: Blink 1770 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_feature_with_door, layout_basic, hellmonk_ecumenical_altar_defaced_shrine D:2: layout_loops_cross, basic_altar, st_stairs_10, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.9 Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Dodging | | 2.4 Stealth | | 1.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 59 | 56 || 115 Searing Ray | | 3 || 3 Blink | | 1 || 1 Armour: Robe | 3 | 6 || 9 Dodge: Dodged | 1 | 2 || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1769 | 1751 | 18 | 0 | 1531 | 2 | 884.5 | Dungeon | 1769 | 1751 | 18 | 0 | 1531 | 2 | 884.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1048 daAuts D:2: 721 daAuts