Etesian the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 7, D) a +0 scale mail a +0 shield a +0 long sword (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a Young Poisoner's Handbook (61, 8, D) an uncursed staff of power (61, 12, D) a troll hide a +0 giant club (62, 1, D) an uncursed staff of death (62, 3, D) a +0 short sword a +0 robe (62, 8, D) the Handbook of Blistering Flight Spells Type Level a - Shock Conjuration/Air 1 b - Flame Tongue Conjuration/Fire 1 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Delayed Fireball Conjuration/Fire 7 (62, 12, D) a cursed -1 giant club a +0 giant club (62, 13, D) a +0 giant spiked club (63, 0, D) an uncursed staff of energy (63, 8, D) a +2 ring of dexterity (67, 0, D) a +1 robe of resistance (69, 2, D) a +2 vampiric lajatang (70, 8, D) an uncursed staff of energy (70, 9, D) an uncursed staff of summoning (71, 8, D) the +5 fire dragon armour of the Burgomaster {rElec rF++ rC- MR++ MP+9 Str-5} It affects your strength (-5). It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (71, 17, D) a cursed ring of loudness (71, 20, D) 4 large rocks a +0 giant club a +0 dire flail a +0 giant spiked club (71, 21, D) a cursed +0 giant club an ogre skeleton (71, 27, D) an uncursed staff of energy (72, 8, D) a +6 rapier of electrocution (72, 16, D) a +1 ring mail of magic resistance (72, 17, D) a +0 long sword of flaming (72, 20, D) a +0 dire flail a +0 giant club (72, 26, D) a +3 ring mail of cold resistance (72, 27, D) a +2 spear of flaming (73, 1, D) a stone of tremors (73, 16, D) a +3 morningstar of crushing (73, 17, D) a book of Fire (73, 20, D) a troll hide a troll skeleton (73, 26, D) the ring of Pride {rPois MR+ Int+3 Slay+2} [ring of intelligence] It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It affects your resistance to hostile enchantments. (75, 1, D) an uncursed staff of conjuration