Etesian the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (5, 5, D) a +0 scale mail a +0 shield a +0 war axe (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 3, D) a disc of storms (10, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 28, D) a lamp of fire (60, 25, D) a +0 short sword 7 arrows a +0 shortbow (61, 3, D) a +0 quarterstaff a cursed +0 robe (61, 8, D) a book of Debilitation (61, 16, D) a book of Clouds (61, 27, D) a +0 leather armour (61, 29, D) a +2 short sword of electrocution (61, 30, D) a +0 shortbow a +0 dagger 10 arrows a +0 leather armour an elf skeleton (62, 0, D) an uncursed amulet of harm (62, 1, D) a book of Dreams (62, 8, D) a +1 dagger of venom (62, 9, D) a sack of spiders (62, 11, D) a +0 hand axe the +4 longbow "Gayfitt" {freeze, +Inv rC+++ MR- Str+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+6). It renders you almost immune to cold. It affects your resistance to hostile enchantments. It lets you turn invisible. a +0 war axe (62, 20, D) a +0 short sword (62, 29, D) a +0 shortbow a +1 mace of crushing 12 arrows a +0 leather armour (62, 30, D) 9 arrows (62, 31, D) a +0 long sword (63, 0, D) an uncursed staff of wizardry (63, 11, D) a +3 hand axe of electrocution a +0 robe a +0 whip a +0 scale mail (63, 17, D) the +9 quarterstaff of Light {crush, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (63, 19, D) a +0 flail a +2 hunting sling of evasion (63, 20, D) a +0 hand axe (63, 27, D) a sack of spiders a +0 short sword a +2 hand axe of chopping (63, 29, D) an arrow (63, 30, D) a +0 battleaxe of chopping (63, 31, D) 4 arrows (63, 33, D) 2 arrows (64, 16, D) an uncursed staff of power (64, 17, D) a book of Ice (64, 20, D) a +2 hand axe of freezing a cursed -3 dagger (64, 21, D) a +0 long sword (64, 22, D) a +0 hand axe 4 inedible chunks of flesh (64, 26, D) a +2 ring mail of fire resistance an uncursed staff of death (64, 27, D) an uncursed ring of ice (64, 28, D) 2 arrows (64, 29, D) a +0 rapier an elf skeleton (64, 30, D) a +0 long sword (65, 26, D) a +2 chain mail of magic resistance (65, 27, D) an arrow (67, 0, D) Sif Muna's Catalogue of the Volcanoes and Talismans Spells Type Level a - Infusion Charms 1 b - Repel Missiles Charms/Air 2 c - Shroud of Golubria Charms/Translocation 2 d - Throw Flame Conjuration/Fire 2 e - Inner Flame Hexes/Fire 3 f - Ring of Flames Charms/Fire 7 (67, 2, D) a +0 flail a +0 leather armour (68, 0, D) a +0 dagger (68, 2, D) a +0 dagger a +0 robe (69, 0, D) a +6 ring of strength (69, 2, D) a +4 battleaxe of flaming (69, 36, D) the +7 battleaxe "Momap" {chop, +Rage rC- MP+9 Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It makes you vulnerable to cold. It affects your magic capacity (+9). It lets you go berserk. (70, 8, D) a book of Misfortune (70, 9, D) a lamp of fire (70, 42, D) a death scarab corpse (71, 8, D) a +0 antimagic great sword (71, 16, D) a book of Annihilations (71, 17, D) a +0 plate armour of poison resistance (71, 26, D) a plain deck of summoning (71, 38, D) the +6 scale mail "Zaraett" {rN+ Int+3 Dex+4} It affects your intelligence (+3). It affects your dexterity (+4). It protects you from negative energy. (72, 16, D) a +1 hunting sling of evasion (72, 17, D) a phial of floods (72, 27, D) a +0 dire flail (72, 36, D) the ring "Diukhep" {+Inv Str+5 SInv} [ring of strength] It affects your strength (+5). It lets you see invisible. It lets you turn invisible. (72, 37, D) a manual of Long Blades (still there?) an uncursed staff of cold (still there?) (73, 1, D) a +1 dagger of venom (73, 16, D) a +1 rapier of venom (73, 17, D) a +3 battleaxe of venom (73, 26, D) an uncursed amulet of magic regeneration (73, 27, D) a cursed staff of earth (73, 30, D) a +0 great mace a cursed +0 scale mail (73, 33, D) a large rock (73, 37, D) a +0 vampiric war axe (74, 30, D) the +7 dagger "Uquoteos" {elec, *Noise Str+5 Int+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+5). It affects your intelligence (+5). It may make noises in combat. a +0 chain mail (74, 31, D) 4 large rocks (74, 33, D) a +2 great sword of flaming a +0 chain mail (75, 1, D) the +7 scimitar of the Beginning {slice, rPois rF+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. (75, 31, D) a +0 broad axe a +0 plate armour