Etesian the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +0 shield (still there?) a +0 shield (still there?) a +3 shield (still there?) a +3 buckler (still there?) (4, 8, D) a +0 scale mail (still there?) a +0 scale mail (still there?) a +5 crystal plate armour (still there?) a +5 shadow dragon armour (still there?) a +5 storm dragon armour (still there?) a +5 ice dragon armour (still there?) a +5 fire dragon armour (still there?) a +5 plate armour (still there?) (7, 5, D) 4 scrolls of blinking (9, 1, D) a +3 large shield (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +0 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a scroll of brand weapon (60, 37, D) a +2 large shield of protection (61, 0, D) the Grimoire of Helpful Clay Spells Type Level a - Sandblast Earth 1 b - Shroud of Golubria Charms/Translocation 2 c - Regeneration Charms/Necromancy 3 d - Haste Charms 6 e - Iron Shot Conjuration/Earth 6 (61, 8, D) a +4 ring of strength (61, 9, D) a +3 trident (61, 10, D) a +2 halberd of distortion 8 tomahawks (61, 16, D) a lamp of fire (61, 26, D) a +0 pair of gloves of archery (61, 30, D) an inedible chunk of flesh (61, 37, D) a +0 pair of boots of stealth (62, 0, D) an uncursed staff of death (62, 1, D) a +3 lajatang of speed (62, 8, D) a book of Geomancy (62, 9, D) a +0 trident (62, 10, D) a +0 trident (62, 16, D) a book of Conjurations (62, 17, D) a sack of spiders (62, 26, D) an uncursed ring of stealth (62, 28, D) a +6 ring of dexterity (62, 29, D) a +0 halberd a +0 robe (62, 32, D) an inedible chunk of flesh (62, 37, D) the Handbook of Vitriolic Companions Spells Type Level a - Summon Butterflies Summoning 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Recall Summoning/Translocation 3 d - Summon Ice Beast Ice/Summoning 4 e - Olgreb's Toxic Radiance Poison 4 f - Alistair's Intoxication Transmutation/Poison 5 (63, 0, D) a +6 ring of intelligence a +6 ring of intelligence (63, 8, D) a +3 plate armour of cold resistance (63, 10, D) a +0 trident (63, 16, D) a +1 chain mail of cold resistance (63, 17, D) a book of Envenomations (63, 26, D) an uncursed staff of poison (63, 27, D) a book of Annihilations (63, 29, D) a +0 war axe a naga corpse (63, 37, D) a +2 morningstar of holy wrath (64, 16, D) a +4 spear of piercing (64, 17, D) a +2 dagger of venom (64, 26, D) a book of Conjurations (64, 27, D) a phantom mirror (65, 26, D) a cursed staff of air (65, 27, D) a +6 ring of strength (66, 26, D) an inedible chunk of flesh (67, 0, D) a fan of gales (67, 2, D) a +0 flail (67, 30, D) an inedible chunk of flesh (68, 0, D) a +1 mace of draining (70, 8, D) the cursed +2 hunting sling "Guyfoise" {venom, Int+4 Dex+3} It poisons the ammo it fires. It affects your intelligence (+4). It affects your dexterity (+3). It has a curse placed upon it. (70, 9, D) the +7 dagger of Summer {pierce, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (70, 36, D) a +4 ring of dexterity (70, 37, D) an uncursed staff of air (70, 42, D) a cursed +0 rapier a +2 hunting sling of evasion a +0 robe (71, 8, D) a phial of floods (71, 16, D) a +0 buckler a +0 short sword (71, 17, D) a book of Geomancy (71, 20, D) a +3 trident of protection a +0 robe (71, 21, D) a +0 short sword a +0 robe (71, 26, D) an uncursed staff of air (71, 31, D) a +0 short sword a +0 robe (71, 32, D) a +0 rapier of protection a +0 robe (71, 36, D) a +2 quarterstaff of holy wrath (71, 37, D) a Young Poisoner's Handbook (71, 40, D) a +2 trident of venom (71, 41, D) a +0 quarterstaff a +0 robe (72, 8, D) the +6 scimitar of Cheese {pain, rPois MR+ Int-4 Dex+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-4). It affects your dexterity (+6). It protects you from poison. It affects your resistance to hostile enchantments. (72, 16, D) an uncursed staff of death (72, 17, D) a +2 short sword of venom (72, 21, D) a +0 spear (72, 26, D) a fan of gales (72, 27, D) a book of Cantrips (72, 31, D) a +0 spear a +0 buckler (72, 37, D) a +0 buckler a +0 spear (72, 41, D) a +0 rapier a +0 robe (72, 42, D) a +0 rapier a +0 robe a spriggan skeleton (73, 1, D) a +0 shortbow 24 arrows a Fen Folio (73, 17, D) a +2 spear of venom (73, 23, D) a +0 spear (73, 26, D) an uncursed staff of cold (73, 27, D) the +7 blowgun of Resourcefulness {speed, *Contam +Blink Str+4 Int+5} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (+5). It lets you blink. It causes magical contamination when unequipped. (73, 31, D) a +0 short sword a +0 robe (73, 36, D) a disc of storms (73, 37, D) a +1 scale mail of cold resistance (74, 3, D) an arrow a bolt (74, 4, D) an arrow (75, 1, D) an uncursed staff of death a +0 arbalest 13 bolts