Etesian the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (5, 8, D) a +0 scale mail (7, 7, D) 4 scrolls of blinking (9, 5, D) 3 potions of berserk rage 6 potions of haste a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (10, 1, D) a +0 war axe (still there?) a +0 war axe (still there?) a +0 shield (still there?) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (still there?) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 7, D) a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (5/15) a wand of disintegration (7/24) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a scroll of brand weapon (59, 37, D) an uncursed ring of sustain attributes (60, 36, D) a fan of gales (60, 37, D) a +4 mace of crushing (61, 0, D) the amulet of Modass {Harm *Drain +Inv Dex+3} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+3). It lets you turn invisible. (61, 8, D) a +0 dagger (61, 10, D) a +2 dagger of holy wrath (61, 11, D) an uncursed staff of conjuration a +0 leather armour (61, 16, D) a box of beasts (61, 26, D) an uncursed staff of earth (61, 36, D) an uncursed amulet of harm (61, 37, D) the +0 scale mail of Dismoukhla {*Contam rF+++ rCorr Str+3} It affects your strength (+3). It renders you almost immune to fire. It causes magical contamination when unequipped. It protects you from acid and corrosion. (62, 1, D) the +4 chain mail "Rokheixo" {+Inv rPois Stlth-} It protects you from poison. It lets you turn invisible. It makes you less stealthy. (62, 8, D) a +2 scale mail of cold resistance (62, 10, D) a cursed staff of fire a cursed +0 robe (62, 16, D) a +2 leather armour of magic resistance (62, 17, D) a book of Debilitation (62, 20, D) a +0 war axe a +0 chain mail a +0 shield (62, 21, D) a sphinx skeleton (62, 22, D) a +2 dire flail of venom a +0 arbalest 13 bolts (62, 27, D) the +5 shortbow of Ydwomug {speed, rElec Str+3 Int-3} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your intelligence (-3). It insulates you from electricity. (63, 2, D) the +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. (63, 8, D) a +0 dagger (63, 10, D) a +0 hand axe (63, 16, D) a +0 hand crossbow of flaming (63, 17, D) an uncursed staff of earth (63, 19, D) a cursed -1 arbalest 27 bolts (63, 20, D) a mutagenic chunk of flesh an ugly thing skeleton (63, 21, D) a bolt (63, 30, D) an uncursed staff of power (63, 36, D) an uncursed ring of positive energy (63, 37, D) the +1 ratskin cloak {rPois rN+ Int-1 Dex-1} It affects your intelligence (-1). It affects your dexterity (-1). It protects you from poison. It protects you from negative energy. (64, 16, D) the ring "Fiuragg" {Ice *Confuse MP+9 SInv Stlth+} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It affects your magic capacity (+9). It lets you see invisible. It may confuse you when you take damage. It makes you more stealthy. (64, 20, D) a +0 dagger a +0 robe (64, 21, D) a +0 great sword a +0 plate armour (64, 27, D) a +0 quarterstaff of speed (65, 26, D) a book of Maledictions (67, 0, D) a book of the Earth (68, 0, D) a fan of gales (69, 0, D) a +6 great mace of crushing (70, 8, D) a book of Cantrips (70, 9, D) a +1 war axe of freezing (70, 36, D) an uncursed staff of conjuration (70, 37, D) a +2 short sword of venom (70, 39, D) a +0 trident a +0 longbow of flaming (71, 8, D) a +2 shortbow of freezing (71, 16, D) a Young Poisoner's Handbook (71, 20, D) the +6 dagger "Demonslayer" {pierce, rElec rC+++ Str-3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-3). It renders you almost immune to cold. It insulates you from electricity. It makes you more stealthy. a +0 flail a +0 plate armour (71, 21, D) a +0 long sword a +0 plate armour (71, 26, D) a book of Frost (71, 27, D) a disc of storms (71, 36, D) a +1 flail of holy wrath (71, 37, D) a +1 vampiric great sword (71, 39, D) an uncursed staff of wizardry a +0 shortbow 19 arrows a +1 trident of venom a merfolk skeleton (71, 43, D) a throwing net (72, 8, D) the Compendium of Dark Arts Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Animate Dead Necromancy 4 d - Control Undead Necromancy 4 (72, 9, D) a +2 dagger of holy wrath (72, 16, D) a +0 short sword (72, 20, D) a +0 dagger a +0 robe (72, 27, D) a +6 ring of dexterity (72, 29, D) a +0 halberd (72, 37, D) an uncursed staff of poison (72, 39, D) a cursed -1 trident (72, 41, D) a sheep skeleton (73, 1, D) a disc of storms (73, 16, D) a crystal ball of energy (73, 17, D) a phial of floods (73, 20, D) a +2 hunting sling of freezing (73, 26, D) a +2 spear of flaming (73, 27, D) a +3 ring of intelligence (73, 30, D) a ball python skeleton (73, 31, D) a +0 short sword a naga corpse (73, 36, D) an uncursed staff of conjuration (73, 37, D) a +4 scale mail of fire resistance (73, 40, D) a sheep skeleton (75, 1, D) a +3 short sword of holy wrath