Etesian the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (5, 6, D) a +0 shield (5, 7, D) 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste a +0 scale mail (9, 3, D) a +0 flail (9, 6, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 7, D) a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (5/15) a wand of disintegration (7/24) (11, 1, D) a +3 club the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +4 short sword of flaming (61, 8, D) a +2 scimitar of electrocution (62, 0, D) a +5 rapier of venom (62, 1, D) a cursed ring of loudness (62, 9, D) a +1 halberd of flaming (63, 0, D) a +3 falchion of slicing (67, 0, D) the +6 shillelagh "Devastator" {shatter} (68, 0, D) a +2 scimitar of freezing (69, 0, D) a +1 trident of venom (70, 8, D) an uncursed staff of wizardry (70, 9, D) an uncursed staff of power (71, 11, D) a +0 dagger a +0 robe a +0 short sword a +0 leather armour (71, 16, D) an uncursed ring of wizardry (71, 26, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (71, 27, D) the Reference Book on Summoning and Sinister Rituals Spells Type Level a - Corpse Rot Necromancy 2 b - Summon Ice Beast Ice/Summoning 4 c - Death Channel Necromancy 6 d - Spellforged Servitor Conjuration/Summoning 7 (72, 8, D) a +0 short sword (72, 9, D) the Compendium of Scorching Malediction Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Invisibility Hexes 6 c - Ring of Flames Charms/Fire 7 (72, 11, D) a +0 hand axe a +0 leather armour an orc corpse (72, 16, D) an uncursed staff of cold (72, 17, D) a +2 antimagic glaive (72, 26, D) the ring of Losibexu {+Fly Dex-3 Slay+6 SInv Stlth-} [ring of flight] It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It lets you see invisible. It lets you fly. It makes you less stealthy. (72, 27, D) a +1 robe of the Archmagi (73, 1, D) a +1 morningstar of protection (73, 10, D) a +2 trident of freezing a cursed +0 ring mail (73, 16, D) a +2 robe of magic resistance (73, 17, D) a +3 arbalest of flaming (73, 26, D) an uncursed ring of stealth (73, 27, D) a book of Spatial Translocations (75, 1, D) a fan of gales