Ethylacetat Level 1 of the Dungeon (5, -4, D:1) a +0 club (12, -10, D:1) a +0 ring mail (12, -6, D:1) a +0 club (18, -20, D:1) a +1 dagger of protection (19, -12, D:1) 2 stones (41, 16, D:1) 15 stones (42, -2, D:1) a ration (45, 7, D:1) a +0 leather armour (53, 8, D:1) a +0 helmet Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 19, D:2) a cursed +0 club (21, 7, D:2) a +0 club (22, 9, D:2) a +0 flail a +0 chain mail (23, 25, D:2) a +0 hand axe (25, -17, D:2) an uncursed amulet of the acrobat (30, -19, D:2) a +0 club (33, 10, D:2) a +0 club (39, 0, D:2) a +0 whip (48, 0, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 hunting sling (6, -21, D:3) a +0 scale mail (8, 0, D:3) a +0 club (16, 1, D:3) a cursed -2 dagger a +0 robe (18, 5, D:3) a +0 scale mail (23, -6, D:3) a +0 leather armour (26, -25, D:3) a +0 club (30, -23, D:3) a +2 hand axe of freezing (39, 7, D:3) a +0 leather armour (43, -23, D:3) a +0 dagger (43, -21, D:3) a +0 short sword (44, -20, D:3) a +0 club a +0 morningstar a +0 short sword a +0 leather armour a +0 dagger a +0 robe (46, -36, D:3) a +0 quarterstaff (57, -29, D:3) a +0 hand axe a +0 animal skin (58, -11, D:3) a +0 trident (59, -21, D:3) a +0 leather armour Level 4 of the Dungeon (7, -25, D:4) the cursed +1 flail of the Sun {vamp, rElec rC+ MP-9 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. It insulates you from electricity. It affects your magic capacity (-9). It makes you more stealthy. It has a curse placed upon it. a wand of random effects (14) (15, -30, D:4) a cursed -3 club a +0 scale mail (16, -30, D:4) a cursed +0 dagger a +0 robe a +0 club a +0 ring mail (16, 4, D:4) 12 gold pieces (18, -27, D:4) a +0 short sword (24, 19, D:4) a +0 chain mail (34, 1, D:4) a +0 ring mail (36, -4, D:4) a +0 dagger a +0 hand axe a +0 dagger a +0 mace a +0 leather armour a cursed +0 club a +0 scale mail (37, -4, D:4) a +0 whip a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) a wand of random effects (15) (3, -14, D:5) a +0 leather armour (12, 3, D:5) an uncursed amulet of guardian spirit (13, -5, D:5) a +0 pair of gloves (13, 9, D:5) 14 poisoned needles (19, -19, D:5) a +0 rapier (21, -5, D:5) a +0 scale mail (21, 4, D:5) a +0 shortbow (22, 15, D:5) a +0 club (30, 1, D:5) the +5 hand axe of Orop {elec, *Drain +Blink MR- SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you blink. It causes draining when unequipped. (31, -2, D:5) a +0 quarterstaff Level 6 of the Dungeon (0, 0, D:6) 23 stones (3, 0, D:6) 7 gold pieces (5, -32, D:6) a +0 pair of gloves (5, 2, D:6) 19 gold pieces (8, 2, D:6) 16 stones (9, -33, D:6) a +0 halberd (10, -28, D:6) a cursed +0 dire flail 2 tomahawks a +0 robe (12, -25, D:6) a +4 short sword a +0 robe (13, -32, D:6) 2 tomahawks (13, -25, D:6) a +0 mace a +0 robe (14, -23, D:6) 3 tomahawks (15, -22, D:6) 2 tomahawks (17, -22, D:6) a cursed +0 falchion 21 stones a +0 robe (18, -22, D:6) a +0 dagger a +0 leather armour a +0 dagger a +0 robe (19, -22, D:6) a +1 dagger of venom a cursed +0 robe (22, -22, D:6) 6 stones (24, 2, D:6) a +0 shortbow (27, -19, D:6) a +0 hand axe (38, -24, D:6) a +0 scale mail (41, -18, D:6) a +0 dagger (42, -15, D:6) a +0 dagger a +0 robe a +0 leather armour a +1 mace of protection a +0 leather armour (42, -14, D:6) a +0 flail a +0 giant club (46, 0, D:6) 16 sling bullets (48, 4, D:6) a +0 dagger a +0 robe (48, 5, D:6) a cursed +0 dagger a +0 robe a +3 flail a +0 leather armour (49, 4, D:6) a +0 mace a +0 plate armour (49, 6, D:6) a +0 whip (50, 7, D:6) a +0 short sword a +0 dagger a +0 robe Level 7 of the Dungeon (0, 0, D:7) 15 stones (1, -1, D:7) 2 arrows (5, 2, D:7) an arrow (5, 3, D:7) an arrow (6, 1, D:7) an arrow (11, -3, D:7) an adder skeleton (12, 0, D:7) an arrow (13, 0, D:7) an arrow (32, 1, D:7) a worker ant corpse (32, 5, D:7) an iguana corpse