Dungeon Crawl Stone Soup version 0.31-a0-726-g3c93526463 (webtiles) character file. Game seed: 6175358961530378423 70 EuServersOMG the Magician (level 4, -1/31 HPs) Began as a Djinni Conjurer on Sept 11, 2023. Slain by a centaur (4 damage) ... on level 3 of the Dungeon. The game lasted 00:02:20 (1287 turns). EuServersOMG the Magician (Djinni Conjurer) Turns: 1287, Time: 00:02:21 Health: -1/31 AC: 2 Str: 6 XL: 4 Next: 44% Gold: 127 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 127 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of identify {unknown} c - 3 scrolls of amnesia {unknown} d - a scroll of fog {unknown} e - a scroll of noise {unknown} Potions f - a potion of magic {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.5 Spellcasting + Level 4.5 Conjurations + Level 4.5 Hexes + Level 4.5 Summonings + Level 4.5 Necromancy + Level 4.5 Translocations + Level 4.5 Transmutations + Level 4.5 Fire Magic + Level 4.5 Ice Magic + Level 4.5 Air Magic + Level 4.5 Earth Magic + Level 4.5 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Dazzling Flash Conj/Hex 46% N/A 5% 3 d - Fulminant Prism Conj/Hex 11% 3d8 19% 4 e - Iskenderun's Mystic Conj/Tloc 23% 2d6 19% 4 f - Sandblast Erth 46% 2d11 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the rat! The mystic blast hits the adder. The adder is heavily wounded. The adder is knocked back by the mystic blast. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow closely misses you. Casting: Iskenderun's Mystic Blast (extremely dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You reach down and close the large door. Something unseen opens the large door. Casting: Iskenderun's Mystic Blast (extremely dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Iskenderun's Mystic Blast (extremely dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (heavily wounded, 63% to hit) The searing ray misses the adder. The searing ray hits the centaur. The centaur is moderately wounded. (Press . to maintain the ray.) The adder closely misses you. The searing ray hits the adder! You kill the adder! The searing ray hits the centaur. The centaur is heavily wounded. The centaur unwields a +0 shortbow. The centaur hits you. The centaur kicks you. The searing ray hits the centaur. The centaur is severely wounded. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur completely misses you. The searing ray hits the centaur. The centaur is almost dead. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The centaur misses you. The centaur barely misses you. The centaur hits you. You die... #.##~~.... #.#~~....~ #.#~....~♣ #.#~....~♣ #.'.....~♣ #.'.....~♣ #.#~....~♣ #. #c#~....~♣ #. #@#~~c...~ #.##########.##~~.... #.# #.#..........# #~~... #.# #...........## #~~.. #.# ##...######.# #~~. #.# #...# #.# #.# #...# #.# #.# ###.# #.# #.# #.# #.# You could see a centaur. Vanquished Creatures A gnoll (D:1) 3 adders 3 ball pythons An endoplasm (D:3) A giant cockroach (D:2) 4 goblins 2 hobgoblins (D:1) 4 kobolds 2 quokkas (D:1) 5 bats (D:1) 2 frilled lizards (D:1) 5 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EuServersOMG the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | EuServersOMG set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 323 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 512 | D:1 | Reached XP level 3. HP: 9/25 MP: 0/0 512 | D:1 | Learned a level 1 spell: Sandblast 1041 | D:2 | Reached XP level 4. HP: 24/31 MP: 0/0 1218 | D:2 | You are sucked into a shaft and drop 2 floors! 1274 | D:3 | Noticed a centaur 1287 | D:3 | Slain by a centaur Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_basic D:2: layout_basic D:3: layout_loops_ring, hellmonk_ecumenical_altar_inner_sanctum, kennysheep_big_empty_room D:4: layout_loops_ring, serial_shops, nicolae_lakefront_shop Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Transmutations | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Poison Magic | 4 | 4.5 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 48 | 5 || 53 Searing Ray | 1 | 1 || 2 Iskenderun's Myst | | 1 || 1 Armour: Robe | 3 | 6 || 9 Dodge: Dodged | 3 | 7 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1286 | 1259 | 27 | 0 | 1107 | 4 | 321.5 | Dungeon | 1286 | 1259 | 27 | 0 | 1107 | 4 | 321.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 982 daAuts D:2: 235 daAuts D:3: 46 daAuts D:4: 21 daAuts