Eurus Level 1 of the Dungeon (0, 0, D:1) a +0 club (5, -16, D:1) 5 curare-tipped needles (6, -21, D:1) a cursed +0 club (16, 0, D:1) a +0 dagger (18, 0, D:1) a +0 robe (30, -30, D:1) a +0 spear (34, -19, D:1) a +0 club (39, -47, D:1) a +0 club a +0 club (46, -8, D:1) a +0 club (51, -21, D:1) a +0 dagger (57, -12, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 spear (still there?) 5 stones (still there?) (4, 0, D:2) a cursed -1 spear (still there?) 3 stones (still there?) (7, 7, D:2) a +0 short sword (16, 21, D:2) a +0 robe (26, -4, D:2) a +0 leather armour (37, 6, D:2) a +0 short sword (39, 42, D:2) a +0 dagger a +0 robe (43, 31, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 giant club (5, 5, D:3) a +0 quarterstaff (6, -12, D:3) a poisoned needle (9, -12, D:3) a +0 whip a +0 blowgun a poisoned needle (11, 0, D:3) a +0 club (12, -12, D:3) a poisoned needle a +0 spear (12, 13, D:3) a +0 falchion (13, -9, D:3) 26 bolts (16, -12, D:3) 2 poisoned needles (41, 34, D:3) a cursed +0 whip (43, -2, D:3) a +0 robe (44, -2, D:3) a +0 spear (45, -3, D:3) a +0 flail (45, -1, D:3) a +0 spear (47, 1, D:3) a +1 mace of pain (54, -5, D:3) a +0 hunting sling Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour a +0 flail (0, 1, D:4) a +0 chain mail a +0 hand axe (1, -1, D:4) a +0 leather armour a +0 hand axe (8, -1, D:4) a +0 plate armour (13, 11, D:4) a +0 leather armour (20, 34, D:4) a +0 leather armour a +0 club (21, 30, D:4) a +0 halberd (22, 38, D:4) a cursed +0 shield (24, 5, D:4) a +0 chain mail a +0 dagger (25, 47, D:4) a cursed -3 mace a +0 ring mail (33, 29, D:4) a +0 scale mail (34, 23, D:4) a +0 scale mail a +0 dagger (36, 35, D:4) a +0 ring mail (39, 6, D:4) a +0 giant club (41, 0, D:4) a +0 spear (48, 6, D:4) a cursed +0 club (48, 35, D:4) a +0 ring mail a +0 hand axe (49, 35, D:4) a +0 leather armour a +0 dagger a +0 hand axe (51, 19, D:4) a +0 ring mail a +0 short sword (59, 44, D:4) the +12 trident of Fedhas {antimagic, +Inv MR- Dex+8} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+8). It affects your resistance to hostile enchantments. It lets you turn invisible. Level 5 of the Dungeon (0, 0, D:5) a +0 short sword a +0 leather armour (16, -2, D:5) a potion of heal wounds