Dungeon Crawl Stone Soup version 0.25-a0-663-gace7076f2c (webtiles) character file. Game seed: 5028236900442245594, levelgen mode: deterministic 16 Eurus the Conjurer (level 2, 0/19 HPs) Began as a Mummy Conjurer on Mar 24, 2020. Slain by a gnoll ... wielding a +0 club (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:47 (747 turns). Eurus the Conjurer (Mummy Conjurer) Turns: 747, Time: 00:01:48 Health: 0/19 AC: 2 Str: 11 XL: 2 Next: 41% Magic: 0/6 EV: 12 Int: 14 God: Gold: 36 SH: 0 Dex: 12 Spells: 4/7 levels left rFire x . . SeeInvis . c - +0 dagger rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of remove curse {unknown} Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.1 Spellcasting * Level 3.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 4% 1 N/A b - Searing Ray Conj ##.... 7% 2 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Dazzling Flash Conj/Hex #..... 30% 3 N/A Fulminant Prism Conj/Hex #......... 69% 4 N/A Iskenderun's Mystic Bla Conj/Tloc #....... 69% 4 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club and wearing a +6 ring of protection (heavily wounded) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 club! Ouch! That really hurt! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 club. You die... #.#......# ###........ .# #.####### .# ###.# #.# #.#.# #.#.# #.#.# # #.#.# #.#.####.#.###.#.# #...g@............ #.#.####.#.###.#.# .. #....#.# #.# #.####.# #. #......# # ######## You could see a gnoll. Vanquished Creatures A dart slug (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) 2 kobolds (D:1) 2 bats (D:1) 3 frilled lizards (D:1) 3 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Eurus the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 230 | D:1 | Reached XP level 2. HP: 9/19 MP: 0/6 240 | D:1 | Learned a level 2 spell: Searing Ray 747 | D:1 | Slain by a gnoll Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_basic Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.1 Dodging | | 1.5 Stealth | | 1.5 Conjurations | | 3.7 Action || total -------------------------++------- Melee: Unarmed || 10 Dagger || 5 Cast: Magic Dart || 29 Searing Ray || 1 Armor: Robe || 1 Dodge: Dodged || 11 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 24 | 0 | 0.0 | 15 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 24 | 0 | 0.0 | 15 | 0 | 0.0 +---------+---------+-------+---------+---------+-------