Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 18222303010048917813 35 ExZ the Conjurer (level 3, -6/24 HPs) Began as a Mummy Conjurer on Aug 28, 2024. Killed from afar by Ijyb (13 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:01:53 (1909 turns). ExZ the Conjurer (Mummy Conjurer) Turns: 1909, Time: 00:01:54 Health: -6/24 AC: 2 Str: 10 XL: 3 Next: 17% Magic: 1/7 EV: 11 Int: 19 God: Gold: 177 SH: 0 Dex: 10 Spells: 5/8 levels left rFire x . . d - +0 mace rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 177 gold pieces. Inventory: Hand Weapons d - a +0 mace (weapon) Armour a - a +0 robe (worn) j - the +0 leather armour of Fedhas's Reproof {rF+ rC+ Will+ Int-3} (You found it on level 3 of the Dungeon) Int-3: It affects your intelligence (-3). rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. Wands i - a wand of roots (13) Scrolls b - 2 scrolls of identify {unknown} c - a scroll of acquirement {unknown} e - a scroll of revelation {unknown} f - 4 scrolls of teleportation {unknown} g - a scroll of silence {unknown} h - a scroll of enchant armour {unknown} Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.4 Spellcasting * Level 3.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 6% 2d10 41% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History Press: ? - help, Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +5 club, wearing a +0 ring mail and carrying a wand of flame (100% to hit) The magic dart hits Ijyb. Ijyb is lightly wounded. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +5 club, wearing a +0 ring mail and carrying a wand of flame (lightly wounded, 100% to hit) The magic dart hits Ijyb but does no damage. Ijyb is lightly wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +5 club, wearing a +0 ring mail and carrying a wand of flame (lightly wounded, 75% to hit) The searing ray hits Ijyb. Ijyb is lightly wounded. (Press . to maintain the ray.) The searing ray hits Ijyb. Ijyb is moderately wounded. The searing ray hits Ijyb. Ijyb is heavily wounded. Ijyb screams, "Die!" Ijyb zaps a wand. The puff of flame hits you!! The fire burns you terribly! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Okay, then. The searing ray misses Ijyb. You finish channelling your searing ray. Ijyb zaps a wand. The puff of flame hits you! The fire burns you terribly! Ouch! That really hurt! You die... #.# #.# ##<# #..# #.## #.# #.# ##.# #.@# #.## #g# #.# ####.# #...[# #.##.# #.##..# ..###.# You could see Ijyb. Vanquished Creatures 2 dart slugs 3 bats 3 endoplasms 2 giant cockroaches (D:1) 2 goblins (D:1) 5 hobgoblins 2 kobolds (D:2) 2 ball pythons (D:1) 2 frilled lizards (D:1) 5 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ExZ the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 173 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/6 658 | D:1 | Learned a level 2 spell: Searing Ray 1348 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/7 1882 | D:3 | Identified the +0 leather armour of Fedhas's Reproof {rF+ | rC+ Will+ Int-3} 1896 | D:3 | Noticed Ijyb 1909 | D:3 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_loops_ring, minmay_quantized D:2: layout_loops_ring, basic_altar, dk_noncrumbling_2, kennysheep_doodads D:3: layout_rooms, elyvilon_altar_1, grunt_dithmenos_smoke_and_mirrors, amcnicky_mini_pool_small, uniq_natasha, uniq_sigmund, uniq_ijyb Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.4 Dodging | | 1.5 Stealth | | 1.5 Conjurations | | 3.9 Action || total ---------------------------++------- Melee: Unarmed || 6 Mace || 11 Cast: Magic Dart || 59 Searing Ray || 2 Armour: Robe || 26 Dodge: Dodged || 20