Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 14535132369184526679 55 ExZ the Magician (level 3, -5/24 HPs) Began as a Mummy Conjurer on Aug 28, 2024. Slain by a gnoll ... wielding a +2 halberd of venom (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:20 (1399 turns). ExZ the Magician (Mummy Conjurer) Turns: 1399, Time: 00:02:21 Health: -5/24 AC: 3 Str: 10 XL: 3 Next: 67% Magic: 2/8 EV: 12 Int: 19 God: Gold: 84 SH: 0 Dex: 10 Spells: 6/9 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg + + + a - +0 robe rPois ∞ h - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of fire HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) h - a +0 helmet (worn) Magical Staves f - a staff of cold Jewellery b - a ring of fire (left hand) Scrolls c - 2 scrolls of silence Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.9 Spellcasting + Level 3.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History You are too injured to fight recklessly! Unknown command. Your magical contamination has completely faded away. You see here 7 stones. You see here a viscous grey potion. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 halberd of venom (81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +2 halberd of venom! The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is severely wounded. You finish channelling your searing ray. The gnoll misses you. The gnoll hits you from afar with a +2 halberd of venom. * * * LOW HITPOINT WARNING * * * Unknown command. You are too injured to fight recklessly! Unknown command. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 halberd of venom (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +2 halberd of venom! You die... ##*,,,#.#.#......##.# **,,#...#..#..!#..# **,**#.#..#...#.## ** *,,***#..#...#g# ,* *,,,**####...#.# ,* *,*,,,***#...#.# ,* *,***,#....#g#.# ,* *,* *,#..###.#.# ,****,***....* #@#.# ,,,,,,,,,...>* #.#.# *****,***##,** #.#.# *,,,,* *,* #.#.# **,**** #.####.#.# ,,,* #........# ### **** ######.#######.# #...g.....# #########.# You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) 2 bats 2 endoplasms 4 giant cockroaches A goblin (D:1) 2 quokkas 3 ball pythons A frilled lizard (D:2) 5 kobolds 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ExZ the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 460 | D:1 | Reached XP level 2. HP: 18/19 MP: 0/6 1024 | D:2 | Learned a level 2 spell: Searing Ray 1265 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/8 1331 | D:2 | HP: 1/24 [gnoll/+2 halberd of venom (13)] 1399 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_fire, layout_basic, serial_bayou_pond_a D:2: layout_basic Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.9 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 3.8 Action || total ---------------------------++------- Melee: Unarmed || 40 Dagger || 9 Cast: Magic Dart || 52 Searing Ray || 2 Use: Scroll || 4 Armour: Robe || 39 Dodge: Dodged || 49