Exe Level 3 of the Dungeon (0, 0, D:3) a +0 club (4, -14, D:3) a +0 mace (13, -12, D:3) a +0 war axe (13, 13, D:3) a +0 dagger (still there?) a +0 hunting sling of flaming (still there?) 22 stones (still there?) a goblin corpse (still there?) (14, 11, D:3) a +0 hunting sling (14, 14, D:3) a +0 robe (still there?) a scroll of magic mapping (still there?) 7 gold pieces (still there?) a kobold corpse (still there?) (16, -15, D:3) a +0 dagger (16, 5, D:3) a +0 club (still there?) a hobgoblin corpse (still there?) (23, 18, D:3) 18 stones (36, -18, D:3) 5 arrows (45, 17, D:3) a +0 hand axe (46, 14, D:3) a +0 trident (47, -19, D:3) (unseen) (47, -12, D:3) a jackal corpse (skeletalised by now) (still there?) a jackal corpse (skeletalised by now) (still there?) (47, -11, D:3) a jackal corpse (skeletalised by now) (48, -10, D:3) 30 bolts Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (4, 0, D:4) the amulet of the Four Winds {rN+ Will+++ Clar} [amulet of nothing] It protects you from negative energy. It affects your willpower, your defense against some magical effects. It protects you against confusion. Level 5 of the Dungeon (0, 0, D:5) a +0 robe