Exe Level 1 of the Dungeon (0, 0, D:1) Great Wizards, Vol. VII (1, 15, D:1) a +0 club (4, 20, D:1) 6 stones (8, 25, D:1) 6 stones (9, 18, D:1) a +0 robe (13, 31, D:1) a +0 hand axe (18, -1, D:1) a +0 ring mail a +0 animal skin (23, 31, D:1) 2 stones (24, 31, D:1) 5 stones (27, -2, D:1) 7 stones (36, 18, D:1) a +0 robe (42, 2, D:1) a +0 club (42, 36, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, -6, D:2) a book of Minor Magic (4, 7, D:2) 2 stones (6, 9, D:2) a +0 club (7, -12, D:2) 6 stones (15, 33, D:2) a +0 long sword (16, 24, D:2) a +0 hand axe (18, 28, D:2) the +3 dagger of Chagrin {vamp, Fragile rC+ MP+9 Int+4} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (+4). rC: It protects you from cold. MP: It affects your magic capacity (+9). Fragile: It will be destroyed if unequipped. (20, 16, D:2) 6 stones (34, 23, D:2) a +0 whip a +0 whip a +0 whip a +0 club (38, -11, D:2) a +0 dagger (40, 2, D:2) a +0 short sword 5 stones (41, 23, D:2) a Young Poisoner's Handbook Level 3 of the Dungeon (0, 0, D:3) a frilled lizard corpse (1, 0, D:3) a +0 robe (3, 8, D:3) a +0 dagger a goblin corpse (5, 4, D:3) 4 stones (6, 17, D:3) a ball python corpse (12, -6, D:3) a +0 trident (13, 9, D:3) 5 boomerangs (27, 20, D:3) a frilled lizard corpse (27, 21, D:3) a bat corpse (30, 32, D:3) a +0 scale mail (31, 27, D:3) 5 stones (32, -7, D:3) a potion of brilliance (35, 26, D:3) a hobgoblin corpse (38, -4, D:3) a +0 dagger (49, 4, D:3) a +0 club an orc corpse (skeletalised by now) (49, 6, D:3) a book of Alchemy (51, 6, D:3) a +0 dagger